lua_setmetatable() private method

private lua_setmetatable ( IntPtr luaState, int objIndex ) : int
luaState System.IntPtr
objIndex int
return int
示例#1
0
文件: LuaDLL.cs 项目: sakyaer/emoji
 public static void lua_setmetatable(IntPtr luaState, string metatable)
 {
     LuaDLL.lua_getglobal(luaState, metatable);
     if (LuaDLL.lua_isnil(luaState, -1))
     {
         LuaDLL.lua_pop(luaState, 1);
     }
     else
     {
         LuaDLL.lua_setmetatable(luaState, -2);
     }
 }
 private void createLuaObjectList(IntPtr luaState)
 {
     LuaDLL.lua_pushstring(luaState, "luaNet_objects");
     LuaDLL.lua_newtable(luaState);
     LuaDLL.lua_pushvalue(luaState, -1);
     this.weakTableRef = LuaDLL.luaL_ref(luaState, LuaIndexes.LUA_REGISTRYINDEX);
     LuaDLL.lua_pushvalue(luaState, -1);
     LuaDLL.lua_setmetatable(luaState, -2);
     LuaDLL.lua_pushstring(luaState, "__mode");
     LuaDLL.lua_pushstring(luaState, "v");
     LuaDLL.lua_settable(luaState, -3);
     LuaDLL.lua_settable(luaState, LuaIndexes.LUA_REGISTRYINDEX);
 }
        /*
         * Pushes a new object into the Lua stack with the provided
         * metatable
         */
        private void pushNewObject(IntPtr luaState, object o, int index, string metatable)
        {
            //LuaDLL.luaL_getmetatable(luaState, "luaNet_objects");
            LuaDLL.lua_getref(luaState, weakTableRef);
            LuaDLL.luanet_newudata(luaState, index);

            if (metatable == "luaNet_metatable")
            {
                // Gets or creates the metatable for the object's type
                //string meta = t.AssemblyQualifiedName
                //LuaDLL.luaL_getmetatable(luaState, meta);
                Type t = o.GetType();
                PushMetaTable(luaState, o.GetType());

                if (LuaDLL.lua_isnil(luaState, -1))
                {
                    string meta = t.AssemblyQualifiedName;
                    Debugger.LogError("Create not wrap ulua type:" + meta);
                    LuaDLL.lua_settop(luaState, -2);
                    LuaDLL.luaL_newmetatable(luaState, meta);
                    LuaDLL.lua_pushstring(luaState, "cache");
                    LuaDLL.lua_newtable(luaState);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushlightuserdata(luaState, LuaDLL.luanet_gettag());
                    LuaDLL.lua_pushnumber(luaState, 1);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__index");
                    LuaDLL.lua_pushstring(luaState, "luaNet_indexfunction");
                    LuaDLL.lua_rawget(luaState, (int)LuaIndexes.LUA_REGISTRYINDEX);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__gc");
                    LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.gcFunction);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__tostring");
                    LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.toStringFunction);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__newindex");
                    LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.newindexFunction);
                    LuaDLL.lua_rawset(luaState, -3);
                }
            }
            else
            {
                LuaDLL.luaL_getmetatable(luaState, metatable);
            }

            LuaDLL.lua_setmetatable(luaState, -2);
            LuaDLL.lua_pushvalue(luaState, -1);
            LuaDLL.lua_rawseti(luaState, -3, index);
            LuaDLL.lua_remove(luaState, -2);
        }
示例#4
0
        public static void Register(IntPtr L)
        {
            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "Director");

            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "Director");
                LuaDLL.lua_getglobal(L, "Director");
            }

            LuaDLL.lua_pushstdcallcfunction(L, LuaDirector.GetInstance, "GetInstance");
            LuaDLL.lua_pushstdcallcfunction(L, LuaDirector.LogTest, "LogTest");
            LuaDLL.lua_pushcsharpproperty(L, "value", LuaDirector.get_value, LuaDirector.set_value);
            LuaDLL.lua_pushcsharpproperty(L, "luaState", LuaDirector.get_luaState, null);
            LuaDLL.lua_pushcsharpproperty(L, "scheduler", LuaDirector.get_scheduler, null);
            LuaDLL.lua_pushcsharpproperty(L, "uiManager", LuaDirector.get_uiManager, null);
            LuaDLL.lua_pushcsharpproperty(L, "eventDispatcher", LuaDirector.get_eventDispatcher, null);

            LuaDLL.lua_getglobal(L, "readIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__index");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_getglobal(L, "writeIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__newindex");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_pushstdcallcfunction(L, new LuaCSFunction(LuaStatic.GameObjectGC));
            LuaDLL.lua_setfield(L, -2, "__gc");
            LuaDLL.lua_getglobal(L, "MonoBehaviour");
            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "MonoBehaviour");
                LuaDLL.lua_getglobal(L, "MonoBehaviour");
                LuaDLL.lua_setmetatable(L, -2);
            }
            else
            {
                LuaDLL.lua_setmetatable(L, -2);
            }

            LuaDLL.lua_settop(L, oldTop);
            LuaStatic.AddTypeDict(typeof(Director));
        }
示例#5
0
        public static int registerTable(IntPtr luaState)
        {
#if __NOGEN__
            throwError(luaState, "Tables as Objects not implemnented");
#else
            ObjectTranslator translator = ObjectTranslator.FromState(luaState);
            if (LuaDLL.lua_type(luaState, 1) == LuaTypes.LUA_TTABLE)
            {
                LuaTable luaTable       = translator.getTable(luaState, 1);
                string   superclassName = LuaDLL.lua_tostring(luaState, 2);
                if (superclassName != null)
                {
                    Type klass = translator.FindType(superclassName);
                    if (klass != null)
                    {
                        // Creates and pushes the object in the stack, setting
                        // it as the  metatable of the first argument
                        object obj = CodeGeneration.Instance.GetClassInstance(klass, luaTable);
                        translator.pushObject(luaState, obj, "luaNet_metatable");
                        LuaDLL.lua_newtable(luaState);
                        LuaDLL.lua_pushstring(luaState, "__index");
                        LuaDLL.lua_pushvalue(luaState, -3);
                        LuaDLL.lua_settable(luaState, -3);
                        LuaDLL.lua_pushstring(luaState, "__newindex");
                        LuaDLL.lua_pushvalue(luaState, -3);
                        LuaDLL.lua_settable(luaState, -3);
                        LuaDLL.lua_setmetatable(luaState, 1);
                        // Pushes the object again, this time as the base field
                        // of the table and with the luaNet_searchbase metatable
                        LuaDLL.lua_pushstring(luaState, "base");
                        int index = translator.addObject(obj);
                        translator.pushNewObject(luaState, obj, index, "luaNet_searchbase");
                        LuaDLL.lua_rawset(luaState, 1);
                    }
                    else
                    {
                        translator.throwError(luaState, "register_table: can not find superclass '" + superclassName + "'");
                    }
                }
                else
                {
                    translator.throwError(luaState, "register_table: superclass name can not be null");
                }
            }
            else
            {
                translator.throwError(luaState, "register_table: first arg is not a table");
            }
#endif
            return(0);
        }
示例#6
0
        public static void Register(IntPtr L)
        {
            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "Scheduler");

            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "Scheduler");
                LuaDLL.lua_getglobal(L, "Scheduler");
            }

            LuaDLL.lua_pushstdcallcfunction(L, LuaScheduler.MakeInstance, "MakeInstance");
            LuaDLL.lua_pushstdcallcfunction(L, LuaScheduler.SchedulerCSFun, "SchedulerCSFun");
            LuaDLL.lua_pushstdcallcfunction(L, LuaScheduler.UnSchedulerCSFun, "UnSchedulerCSFun");
            LuaDLL.lua_pushstdcallcfunction(L, LuaScheduler.SetTimeOut, "SetTimeOut");
            LuaDLL.lua_pushstdcallcfunction(L, LuaScheduler.ExecuteCoroutine, "ExecuteCoroutine");

            LuaDLL.lua_getglobal(L, "readIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__index");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_getglobal(L, "writeIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__newindex");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_pushstdcallcfunction(L, new LuaCSFunction(LuaStatic.GameObjectGC));
            LuaDLL.lua_setfield(L, -2, "__gc");
            LuaDLL.lua_getglobal(L, "MonoBehaviour");
            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "MonoBehaviour");
                LuaDLL.lua_getglobal(L, "MonoBehaviour");
                LuaDLL.lua_setmetatable(L, -2);
            }
            else
            {
                LuaDLL.lua_setmetatable(L, -2);
            }

            LuaDLL.lua_settop(L, oldTop);
            LuaStatic.AddTypeDict(typeof(Scheduler));
        }
示例#7
0
        /*
         * Pushes a new object into the Lua stack with the provided
         * metatable
         */
        private void pushNewObject(IntPtr luaState, object o, int index, string metatable)
        {
            if (metatable == "luaNet_metatable")
            {
                // Gets or creates the metatable for the object's type
                LuaDLL.luaL_getmetatable(luaState, o.GetType().AssemblyQualifiedName);

                if (LuaDLL.lua_isnil(luaState, -1))
                {
                    LuaDLL.lua_settop(luaState, -2);
                    LuaDLL.luaL_newmetatable(luaState, o.GetType().AssemblyQualifiedName);
                    LuaDLL.lua_pushstring(luaState, "cache");
                    LuaDLL.lua_newtable(luaState);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushlightuserdata(luaState, LuaDLL.luanet_gettag());
                    LuaDLL.lua_pushnumber(luaState, 1);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__index");
                    LuaDLL.lua_pushstring(luaState, "luaNet_indexfunction");
                    LuaDLL.lua_rawget(luaState, (int)LuaIndexes.LUA_REGISTRYINDEX);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__gc");
                    LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.gcFunction);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__tostring");
                    LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.toStringFunction);
                    LuaDLL.lua_rawset(luaState, -3);
                    LuaDLL.lua_pushstring(luaState, "__newindex");
                    LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.newindexFunction);
                    LuaDLL.lua_rawset(luaState, -3);
                }
            }
            else
            {
                LuaDLL.luaL_getmetatable(luaState, metatable);
            }

            // Stores the object index in the Lua list and pushes the
            // index into the Lua stack
            LuaDLL.luaL_getmetatable(luaState, "luaNet_objects");
            LuaDLL.luanet_newudata(luaState, index);
            LuaDLL.lua_pushvalue(luaState, -3);
            LuaDLL.lua_remove(luaState, -4);
            LuaDLL.lua_setmetatable(luaState, -2);
            LuaDLL.lua_pushvalue(luaState, -1);
            LuaDLL.lua_rawseti(luaState, -3, index);
            LuaDLL.lua_remove(luaState, -2);
        }
 /*
  * Implementation of make_object. Registers a table (first
  * argument in the stack) as an object subclassing the
  * type passed as second argument in the stack.
  */
 private int registerTable(KopiLua.Lua.lua_State luaState)
 {
     if (LuaDLL.lua_type(luaState, 1) == LuaTypes.LUA_TTABLE)
     {
         LuaTable luaTable       = getTable(luaState, 1);
         string   superclassName = LuaDLL.lua_tostring(luaState, 2);
         if (superclassName != null)
         {
             Type klass = FindType(superclassName);
             if (klass != null)
             {
                 // Creates and pushes the object in the stack, setting
                 // it as the  metatable of the first argument
                 object obj = CodeGeneration.Instance.GetClassInstance(klass, luaTable);
                 pushObject(luaState, obj, "luaNet_metatable");
                 LuaDLL.lua_newtable(luaState);
                 LuaDLL.lua_pushstring(luaState, "__index");
                 LuaDLL.lua_pushvalue(luaState, -3);
                 LuaDLL.lua_settable(luaState, -3);
                 LuaDLL.lua_pushstring(luaState, "__newindex");
                 LuaDLL.lua_pushvalue(luaState, -3);
                 LuaDLL.lua_settable(luaState, -3);
                 LuaDLL.lua_setmetatable(luaState, 1);
                 // Pushes the object again, this time as the base field
                 // of the table and with the luaNet_searchbase metatable
                 LuaDLL.lua_pushstring(luaState, "base");
                 int index = addObject(obj);
                 pushNewObject(luaState, obj, index, "luaNet_searchbase");
                 LuaDLL.lua_rawset(luaState, 1);
             }
             else
             {
                 throwError(luaState, "register_table: can not find superclass '" + superclassName + "'");
             }
         }
         else
         {
             throwError(luaState, "register_table: superclass name can not be null");
         }
     }
     else
     {
         throwError(luaState, "register_table: first arg is not a table");
     }
     return(0);
 }
 private void pushNewObject(IntPtr luaState, object o, int index, string metatable)
 {
     LuaDLL.lua_getref(luaState, this.weakTableRef);
     LuaDLL.luanet_newudata(luaState, index);
     if (metatable == "luaNet_metatable")
     {
         Type type = o.GetType();
         ObjectTranslator.PushMetaTable(luaState, o.GetType());
         if (LuaDLL.lua_isnil(luaState, -1))
         {
             string assemblyQualifiedName = type.AssemblyQualifiedName;
             Debugger.Log("<color=green>Create not wrap ulua type:" + assemblyQualifiedName + "</color>", new object[0]);
             LuaDLL.lua_settop(luaState, -2);
             LuaDLL.luaL_newmetatable(luaState, assemblyQualifiedName);
             LuaDLL.lua_pushstring(luaState, "cache");
             LuaDLL.lua_newtable(luaState);
             LuaDLL.lua_rawset(luaState, -3);
             LuaDLL.lua_pushlightuserdata(luaState, LuaDLL.luanet_gettag());
             LuaDLL.lua_pushnumber(luaState, 1.0);
             LuaDLL.lua_rawset(luaState, -3);
             LuaDLL.lua_pushstring(luaState, "__index");
             LuaDLL.lua_pushstring(luaState, "luaNet_indexfunction");
             LuaDLL.lua_rawget(luaState, LuaIndexes.LUA_REGISTRYINDEX);
             LuaDLL.lua_rawset(luaState, -3);
             LuaDLL.lua_pushstring(luaState, "__gc");
             LuaDLL.lua_pushstdcallcfunction(luaState, this.metaFunctions.gcFunction, 0);
             LuaDLL.lua_rawset(luaState, -3);
             LuaDLL.lua_pushstring(luaState, "__tostring");
             LuaDLL.lua_pushstdcallcfunction(luaState, this.metaFunctions.toStringFunction, 0);
             LuaDLL.lua_rawset(luaState, -3);
             LuaDLL.lua_pushstring(luaState, "__newindex");
             LuaDLL.lua_pushstdcallcfunction(luaState, this.metaFunctions.newindexFunction, 0);
             LuaDLL.lua_rawset(luaState, -3);
         }
     }
     else
     {
         LuaDLL.luaL_getmetatable(luaState, metatable);
     }
     LuaDLL.lua_setmetatable(luaState, -2);
     LuaDLL.lua_pushvalue(luaState, -1);
     LuaDLL.lua_rawseti(luaState, -3, index);
     LuaDLL.lua_remove(luaState, -2);
 }
        public static int registerTable(IntPtr luaState)
        {
            ObjectTranslator objectTranslator = ObjectTranslator.FromState(luaState);

            if (LuaDLL.lua_type(luaState, 1) == LuaTypes.LUA_TTABLE)
            {
                LuaTable table = objectTranslator.getTable(luaState, 1);
                string   text  = LuaDLL.lua_tostring(luaState, 2);
                if (text != null)
                {
                    Type type = objectTranslator.FindType(text);
                    if (type != null)
                    {
                        object classInstance = CodeGeneration.Instance.GetClassInstance(type, table);
                        objectTranslator.pushObject(luaState, classInstance, "luaNet_metatable");
                        LuaDLL.lua_newtable(luaState);
                        LuaDLL.lua_pushstring(luaState, "__index");
                        LuaDLL.lua_pushvalue(luaState, -3);
                        LuaDLL.lua_settable(luaState, -3);
                        LuaDLL.lua_pushstring(luaState, "__newindex");
                        LuaDLL.lua_pushvalue(luaState, -3);
                        LuaDLL.lua_settable(luaState, -3);
                        LuaDLL.lua_setmetatable(luaState, 1);
                        LuaDLL.lua_pushstring(luaState, "base");
                        int index = objectTranslator.addObject(classInstance);
                        objectTranslator.pushNewObject(luaState, classInstance, index, "luaNet_searchbase");
                        LuaDLL.lua_rawset(luaState, 1);
                    }
                    else
                    {
                        objectTranslator.throwError(luaState, "register_table: can not find superclass '" + text + "'");
                    }
                }
                else
                {
                    objectTranslator.throwError(luaState, "register_table: superclass name can not be null");
                }
            }
            else
            {
                objectTranslator.throwError(luaState, "register_table: first arg is not a table");
            }
            return(0);
        }
        public void PushNewValueObject(IntPtr luaState, object o, int index)
        {
            LuaDLL.luanet_newudata(luaState, index);

            //string meta = GetAQName(o.GetType());
            //LuaDLL.luaL_getmetatable(luaState, meta);
            Type t = o.GetType();

            PushMetaTable(luaState, o.GetType());

            if (LuaDLL.lua_isnil(luaState, -1))
            {
                string meta = t.AssemblyQualifiedName;
#if UNITY_EDITOR
                //Debugger.LogWarning("Create not wrap ulua type:" + meta);
#endif
                LuaDLL.lua_settop(luaState, -2);
                LuaDLL.luaL_newmetatable(luaState, meta);
                LuaDLL.lua_pushstring(luaState, "cache");
                LuaDLL.lua_newtable(luaState);
                LuaDLL.lua_rawset(luaState, -3);
                LuaDLL.lua_pushlightuserdata(luaState, LuaDLL.luanet_gettag());
                LuaDLL.lua_pushnumber(luaState, 1);
                LuaDLL.lua_rawset(luaState, -3);
                LuaDLL.lua_pushstring(luaState, "__index");
                LuaDLL.lua_pushstring(luaState, "luaNet_indexfunction");
                LuaDLL.lua_rawget(luaState, (int)LuaIndexes.LUA_REGISTRYINDEX);
                LuaDLL.lua_rawset(luaState, -3);
                LuaDLL.lua_pushstring(luaState, "__gc");
                LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.gcFunction);
                LuaDLL.lua_rawset(luaState, -3);
                LuaDLL.lua_pushstring(luaState, "__tostring");
                LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.toStringFunction);
                LuaDLL.lua_rawset(luaState, -3);
                LuaDLL.lua_pushstring(luaState, "__newindex");
                LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.newindexFunction);
                LuaDLL.lua_rawset(luaState, -3);
            }

            LuaDLL.lua_setmetatable(luaState, -2);
        }
示例#12
0
        public static int unregisterTable(IntPtr luaState)
        {
            ObjectTranslator translator = ObjectTranslator.FromState(luaState);

            try
            {
                if (LuaDLL.lua_getmetatable(luaState, 1) != 0)
                {
                    LuaDLL.lua_pushstring(luaState, "__index");
                    LuaDLL.lua_gettable(luaState, -2);
                    object obj = translator.getRawNetObject(luaState, -1);
                    if (obj == null)
                    {
                        translator.throwError(luaState, "unregister_table: arg is not valid table");
                    }
                    FieldInfo luaTableField = obj.GetType().GetField("__luaInterface_luaTable");
                    if (luaTableField == null)
                    {
                        translator.throwError(luaState, "unregister_table: arg is not valid table");
                    }
                    luaTableField.SetValue(obj, null);
                    LuaDLL.lua_pushnil(luaState);
                    LuaDLL.lua_setmetatable(luaState, 1);
                    LuaDLL.lua_pushstring(luaState, "base");
                    LuaDLL.lua_pushnil(luaState);
                    LuaDLL.lua_settable(luaState, 1);
                }
                else
                {
                    translator.throwError(luaState, "unregister_table: arg is not valid table");
                }
            }
            catch (Exception e)
            {
                translator.throwError(luaState, e.Message);
            }
            return(0);
        }
 /*
  * Implementation of free_object. Clears the metatable and the
  * base field, freeing the created object for garbage-collection
  */
 private int unregisterTable(KopiLua.Lua.lua_State luaState)
 {
     try
     {
         if (LuaDLL.lua_getmetatable(luaState, 1) != 0)
         {
             LuaDLL.lua_pushstring(luaState, "__index");
             LuaDLL.lua_gettable(luaState, -2);
             object obj = getRawNetObject(luaState, -1);
             if (obj == null)
             {
                 throwError(luaState, "unregister_table: arg is not valid table");
             }
             FieldInfo luaTableField = obj.GetType().GetField("__luaInterface_luaTable");
             if (luaTableField == null)
             {
                 throwError(luaState, "unregister_table: arg is not valid table");
             }
             luaTableField.SetValue(obj, null);
             LuaDLL.lua_pushnil(luaState);
             LuaDLL.lua_setmetatable(luaState, 1);
             LuaDLL.lua_pushstring(luaState, "base");
             LuaDLL.lua_pushnil(luaState);
             LuaDLL.lua_settable(luaState, 1);
         }
         else
         {
             throwError(luaState, "unregister_table: arg is not valid table");
         }
     }
     catch (Exception e)
     {
         throwError(luaState, e.Message);
     }
     return(0);
 }
示例#14
0
        /*
         * Pushes a new object into the Lua stack with the provided
         * metatable
         */
        private void pushNewObject(IntPtr luaState, object o, int index, string metatable)
        {
            CreateMetaTable(luaState, o, metatable);

            // Stores the object index in the Lua list and pushes the index into the Lua stack
            //if (!o.GetType().IsValueType)
            //{
            LuaDLL.luaL_getmetatable(luaState, "luaNet_objects");
            LuaDLL.luanet_newudata(luaState, index);
            LuaDLL.lua_pushvalue(luaState, -3);
            LuaDLL.lua_remove(luaState, -4);
            LuaDLL.lua_setmetatable(luaState, -2);
            LuaDLL.lua_pushvalue(luaState, -1);
            LuaDLL.lua_rawseti(luaState, -3, index);
            LuaDLL.lua_remove(luaState, -2);
            //}
            //else
            //{
            //    LuaDLL.luanet_newudata(luaState, index);
            //    LuaDLL.lua_pushvalue(luaState, -2);
            //    LuaDLL.lua_remove(luaState, -3);
            //    LuaDLL.lua_setmetatable(luaState, -2);
            //}
        }
示例#15
0
 public void LuaSetMetaTable(int objIndex)
 {
     LuaDLL.lua_setmetatable(L, objIndex);
 }
示例#16
0
        public static void Register(IntPtr L)
        {
            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "GameObject");

            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "GameObject");
                LuaDLL.lua_getglobal(L, "GameObject");
            }

            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.New, "New");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.CreatePrimitive, "CreatePrimitive");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.GetComponent, "GetComponent");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.GetComponentInChildren, "GetComponentInChildren");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.GetComponentInParent, "GetComponentInParent");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.GetComponents, "GetComponents");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.GetComponentsInChildren, "GetComponentsInChildren");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.GetComponentsInParent, "GetComponentsInParent");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.SetActive, "SetActive");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.CompareTag, "CompareTag");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.FindGameObjectWithTag, "FindGameObjectWithTag");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.FindWithTag, "FindWithTag");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.FindGameObjectsWithTag, "FindGameObjectsWithTag");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.SendMessageUpwards, "SendMessageUpwards");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.SendMessage, "SendMessage");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.BroadcastMessage, "BroadcastMessage");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.AddComponent, "AddComponent");
            LuaDLL.lua_pushstdcallcfunction(L, LuaGameObject.Find, "Find");
            LuaDLL.lua_pushcsharpproperty(L, "transform", LuaGameObject.get_transform, null);
            LuaDLL.lua_pushcsharpproperty(L, "layer", LuaGameObject.get_layer, LuaGameObject.set_layer);
            LuaDLL.lua_pushcsharpproperty(L, "activeSelf", LuaGameObject.get_activeSelf, null);
            LuaDLL.lua_pushcsharpproperty(L, "activeInHierarchy", LuaGameObject.get_activeInHierarchy, null);
            LuaDLL.lua_pushcsharpproperty(L, "isStatic", LuaGameObject.get_isStatic, LuaGameObject.set_isStatic);
            LuaDLL.lua_pushcsharpproperty(L, "tag", LuaGameObject.get_tag, LuaGameObject.set_tag);
            LuaDLL.lua_pushcsharpproperty(L, "gameObject", LuaGameObject.get_gameObject, null);

            LuaDLL.lua_getglobal(L, "readIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__index");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_getglobal(L, "writeIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__newindex");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_pushstdcallcfunction(L, new LuaCSFunction(LuaStatic.GameObjectGC));
            LuaDLL.lua_setfield(L, -2, "__gc");
            LuaDLL.lua_getglobal(L, "Object");
            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "Object");
                LuaDLL.lua_getglobal(L, "Object");
                LuaDLL.lua_setmetatable(L, -2);
            }
            else
            {
                LuaDLL.lua_setmetatable(L, -2);
            }

            LuaDLL.lua_settop(L, oldTop);
            LuaStatic.AddTypeDict(typeof(UnityEngine.GameObject));
        }
示例#17
0
        public static void Register(IntPtr L)
        {
            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "Transform");

            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "Transform");
                LuaDLL.lua_getglobal(L, "Transform");
            }

            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.SetParent, "SetParent");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.Translate, "Translate");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.Rotate, "Rotate");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.RotateAround, "RotateAround");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.LookAt, "LookAt");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.TransformDirection, "TransformDirection");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.InverseTransformDirection, "InverseTransformDirection");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.TransformVector, "TransformVector");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.InverseTransformVector, "InverseTransformVector");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.TransformPoint, "TransformPoint");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.InverseTransformPoint, "InverseTransformPoint");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.DetachChildren, "DetachChildren");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.SetAsFirstSibling, "SetAsFirstSibling");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.SetAsLastSibling, "SetAsLastSibling");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.SetSiblingIndex, "SetSiblingIndex");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.GetSiblingIndex, "GetSiblingIndex");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.Find, "Find");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.IsChildOf, "IsChildOf");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.FindChild, "FindChild");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.GetEnumerator, "GetEnumerator");
            LuaDLL.lua_pushstdcallcfunction(L, LuaTransform.GetChild, "GetChild");
            LuaDLL.lua_pushcsharpproperty(L, "position", LuaTransform.get_position, LuaTransform.set_position);
            LuaDLL.lua_pushcsharpproperty(L, "localPosition", LuaTransform.get_localPosition, LuaTransform.set_localPosition);
            LuaDLL.lua_pushcsharpproperty(L, "eulerAngles", LuaTransform.get_eulerAngles, LuaTransform.set_eulerAngles);
            LuaDLL.lua_pushcsharpproperty(L, "localEulerAngles", LuaTransform.get_localEulerAngles, LuaTransform.set_localEulerAngles);
            LuaDLL.lua_pushcsharpproperty(L, "right", LuaTransform.get_right, LuaTransform.set_right);
            LuaDLL.lua_pushcsharpproperty(L, "up", LuaTransform.get_up, LuaTransform.set_up);
            LuaDLL.lua_pushcsharpproperty(L, "forward", LuaTransform.get_forward, LuaTransform.set_forward);
            LuaDLL.lua_pushcsharpproperty(L, "rotation", LuaTransform.get_rotation, LuaTransform.set_rotation);
            LuaDLL.lua_pushcsharpproperty(L, "localRotation", LuaTransform.get_localRotation, LuaTransform.set_localRotation);
            LuaDLL.lua_pushcsharpproperty(L, "localScale", LuaTransform.get_localScale, LuaTransform.set_localScale);
            LuaDLL.lua_pushcsharpproperty(L, "parent", LuaTransform.get_parent, LuaTransform.set_parent);
            LuaDLL.lua_pushcsharpproperty(L, "worldToLocalMatrix", LuaTransform.get_worldToLocalMatrix, null);
            LuaDLL.lua_pushcsharpproperty(L, "localToWorldMatrix", LuaTransform.get_localToWorldMatrix, null);
            LuaDLL.lua_pushcsharpproperty(L, "root", LuaTransform.get_root, null);
            LuaDLL.lua_pushcsharpproperty(L, "childCount", LuaTransform.get_childCount, null);
            LuaDLL.lua_pushcsharpproperty(L, "lossyScale", LuaTransform.get_lossyScale, null);
            LuaDLL.lua_pushcsharpproperty(L, "hasChanged", LuaTransform.get_hasChanged, LuaTransform.set_hasChanged);

            LuaDLL.lua_getglobal(L, "readIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__index");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_getglobal(L, "writeIndex");
            LuaDLL.lua_pushvalue(L, -1);
            LuaDLL.lua_setfield(L, -3, "__newindex");
            LuaDLL.lua_pop(L, 1);

            LuaDLL.lua_pushstdcallcfunction(L, new LuaCSFunction(LuaStatic.GameObjectGC));
            LuaDLL.lua_setfield(L, -2, "__gc");
            LuaDLL.lua_getglobal(L, "Component");
            if (LuaDLL.lua_isnil(L, -1))
            {
                LuaDLL.lua_pop(L, 1);
                LuaDLL.lua_newtable(L);
                LuaDLL.lua_setglobal(L, "Component");
                LuaDLL.lua_getglobal(L, "Component");
                LuaDLL.lua_setmetatable(L, -2);
            }
            else
            {
                LuaDLL.lua_setmetatable(L, -2);
            }

            LuaDLL.lua_settop(L, oldTop);
            LuaStatic.AddTypeDict(typeof(UnityEngine.Transform));
        }
示例#18
0
        //L:  [namespace Table]
        public bool AddObject(IntPtr L, System.Object obj, string metatable /* nullable */)
        {
            IntPtr userdata = IntPtr.Zero;

            if (luaObjs.TryGetValue(obj, out userdata))
            {
                LuaDLL.lua_rawgeti(L, LuaDLL.LUA_REGISTRYINDEX, weakRefForUserData); //namespace,reftable
                LuaDLL.lua_pushlightuserdata(L, userdata);                           //namespace,reftable,userdataKey
                LuaDLL.lua_rawget(L, -2);                                            //namespace,reftable,userdata
                LuaDLL.lua_remove(L, -2);                                            //namespace,userdata
                if (LuaDLL.lua_isuserdata(L, -1))
                {
                    return(true);
                }
                else
                {
                    LuaDLL.lua_pop(L, 1);                     //namespace
                }
            }

            userdata = LuaDLL.lua_newuserdata(L, 1);             //namespace,obj

            if (metatable == null)
            {
                Type type = obj.GetType();
                while (type != null)
                {
                    LuaDLL.wlua_getfield(L, -2, type.Name);                    //namespace,obj,typet
                    if (LuaDLL.lua_isnil(L, -1))
                    {
                        LuaDLL.lua_pop(L, 1);                         //namespace,obj
                        type = type.BaseType;
                        continue;
                    }
                    if (LuaDLL.lua_istable(L, -1))
                    {
                        metatable = type.Name;
                        break;
                    }
                    else
                    {
                        LuaDLL.lua_pop(L, 2);                         //namespace
                        throw new LuaException(L, "metatable must be a table:" + type.Name);
                    }
                }
            }
            else
            {
                LuaDLL.wlua_getfield(L, -2, metatable);                //namespace,obj,typet
                if (LuaDLL.lua_isnil(L, -1))
                {
                    LuaDLL.lua_pop(L, 2);                     //namespace
                    throw new LuaException(L, "failed to find metatable:" + metatable);
                }
            }

            //namespace,obj,typet
            LuaDLL.lua_setmetatable(L, -2);             //namespace,obj
            objs[userdata.ToInt64()] = obj;
            luaObjs[obj]             = userdata;

            LuaDLL.lua_rawgeti(L, LuaDLL.LUA_REGISTRYINDEX, weakRefForUserData); //namespace,obj,reftable
            LuaDLL.lua_pushlightuserdata(L, userdata);                           //namespace,obj,reftable,userdatakey
            LuaDLL.lua_pushvalue(L, -3);                                         //namespace,obj,reftable,userdatakey,obj
            LuaDLL.lua_rawset(L, -3);                                            //namespace,obj,reftable
            LuaDLL.lua_pop(L, 1);                                                //namespace,obj

            return(true);
        }