public ResumeResult ResumeScript(Lua script) { _currThread = script; try { LuaLibraryBase.SetCurrentThread(_currThread); var execResult = script.Resume(0); _lua.RunScheduledDisposes(); //not sure how this is going to work out, so do this too script.RunScheduledDisposes(); _currThread = null; var result = new ResumeResult(); if (execResult == 0) { // terminated result.Terminated = true; } else { // yielded result.WaitForFrame = FrameAdvanceRequested; } FrameAdvanceRequested = false; return result; } finally { LuaLibraryBase.ClearCurrentThread(); } }
public ResumeResult ResumeScript(Lua script) { EventsLibrary.CurrentThread = script; _currThread = script; var execResult = script.Resume(0); _currThread = null; var result = new ResumeResult(); if (execResult == 0) { // terminated result.Terminated = true; } else { // yielded result.WaitForFrame = FrameAdvanceRequested; } FrameAdvanceRequested = false; return result; }