示例#1
0
    protected override void OnLoadFinished()
    {
        base.OnLoadFinished();
        luaState.DoString(script, "PassStruct.cs");

        NewRect = luaState.GetFunction("Rect.New");
        GetRect = luaState.GetFunction("Rect.Get");
        StackTraits <Rect> .Init(PushRect, CheckRectValue, ToRectValue);         //支持压入lua以及从lua栈读取

        TypeTraits <Rect> .Init(CheckRectType);                                  //支持重载函数TypeCheck.CheckTypes

        TypeTraits <Nullable <Rect> > .Init(CheckNullRectType);                  //支持重载函数TypeCheck.CheckTypes

        LuaValueTypeName.names[LuaValueType.Rect]      = "Rect";                 //CheckType失败提示的名字
        TypeChecker.LuaValueTypeMap[LuaValueType.Rect] = typeof(Rect);           //用于支持类型匹配检查操作
        ToLua.ToVarMap[LuaValueType.Rect] = ToRectTable;                         //Rect作为object读取
        ToLua.VarPushMap[typeof(Rect)]    = (L, o) => { PushRect(L, (Rect)o); }; //Rect作为object压入

        //测试例子
        LuaFunction func = luaState.GetFunction("PrintRect");

        func.BeginPCall();
        func.PushValue(new Rect(10, 20, 120, 50));
        func.PCall();
        Rect rt = func.CheckValue <Rect>();

        func.EndPCall();
        Debugger.Log(rt);
        Debugger.Log(Vector3.one.ToString());
    }
    static void Run()
    {
        string serverroot = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf("Assets"));

        KillRunningServer();
        string           model     = "SimpleHTTPServer";
        ProcessStartInfo startInfo = new ProcessStartInfo("python", string.Format("-m {0} {1}", model, port));

        startInfo.WorkingDirectory = serverroot;
        startInfo.UseShellExecute  = false;

        startInfo.CreateNoWindow         = true;
        startInfo.RedirectStandardOutput = true;
        startInfo.RedirectStandardError  = true;
        Process launchProcess = Process.Start(startInfo);

        if (launchProcess == null || launchProcess.HasExited == true || launchProcess.Id == 0)
        {
            Debugger.LogError("Unable Start AssetServer process");
        }
        else
        {
            instance.m_serverPID = launchProcess.Id;
            Debugger.Log("Local AssetServer Listen: {0}, Root Dir: {1}", port, serverroot);
        }
    }
示例#3
0
    static void AutoAddBaseType(BindType bt, bool beDropBaseType)
    {
        Type t = bt.baseType;

        if (t == null)
        {
            return;
        }

        if (t.IsInterface)
        {
            Debugger.LogWarning("{0} has a base type {1} is Interface, use SetBaseType to jump it", bt.name, t.FullName);
            bt.baseType = t.BaseType;
        }
        else if (dropType.IndexOf(t) >= 0)
        {
            Debugger.LogWarning("{0} has a base type {1} is a drop type", bt.name, t.FullName);
            bt.baseType = t.BaseType;
        }
        else if (!beDropBaseType || baseType.IndexOf(t) < 0)
        {
            int index = allTypes.FindIndex((iter) => { return(iter.type == t); });

            if (index < 0)
            {
#if JUMP_NODEFINED_ABSTRACT
                if (t.IsAbstract && !t.IsSealed)
                {
                    Debugger.LogWarning("not defined bindtype for {0}, it is abstract class, jump it, child class is {1}", t.FullName, bt.name);
                    bt.baseType = t.BaseType;
                }
                else
                {
                    Debugger.LogWarning("not defined bindtype for {0}, autogen it, child class is {1}", t.FullName, bt.name);
                    bt = new BindType(t);
                    allTypes.Add(bt);
                }
#else
                Debugger.LogWarning("not defined bindtype for {0}, autogen it, child class is {1}", t.FullName, bt.name);
                bt = new BindType(t);
                allTypes.Add(bt);
#endif
            }
            else
            {
                return;
            }
        }
        else
        {
            return;
        }

        AutoAddBaseType(bt, beDropBaseType);
    }
示例#4
0
文件: Packager.cs 项目: mengtest/wh
    /// <summary>
    /// 生成绑定素材
    /// </summary>
    public static void BuildAssetResource(BuildTarget target)
    {
        if (Directory.Exists(Util.DataPath))
        {
            Directory.Delete(Util.DataPath, true);
        }
        string streamPath = Application.streamingAssetsPath;

        if (Directory.Exists(streamPath))
        {
            Directory.Delete(streamPath, true);
            if (!File.Exists(streamPath))
            {
                Directory.CreateDirectory(streamPath);
            }
        }
        AssetDatabase.Refresh();

        maps.Clear();
        if (AppConst.LuaBundleMode)
        {
            HandleLuaBundle();
        }
        else
        {
            HandleLuaFile();
        }
        if (AppConst.ExampleMode)
        {
            HandleExampleBundle();
        }
        string resPath = "Assets/" + AppConst.AssetDir;
        BuildAssetBundleOptions options = BuildAssetBundleOptions.DeterministicAssetBundle;

        BuildPipeline.BuildAssetBundles(resPath, maps.ToArray(), options, target);
        BuildFileIndex();

        string streamDir = Application.dataPath + "/" + AppConst.LuaTempDir;

        if (Directory.Exists(streamDir))
        {
            Directory.Delete(streamDir, true);
        }
        AssetDatabase.Refresh();

        if (File.Exists("Assets/Art/Movie/LoginMain.mp4") && File.Exists("Assets/" + AppConst.AssetDir + "/LoginMain.mp4") == false)
        {
            File.Copy("Assets/Art/Movie/LoginMain.mp4", "Assets/" + AppConst.AssetDir + "/LoginMain.mp4");
            Debugger.Log("Copy video to complete!!!");
        }
    }
示例#5
0
    static string GetFileContentMD5(string file)
    {
        try
        {
            FileStream fs = new FileStream(file, FileMode.Open);
            System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
            byte[] retVal = md5.ComputeHash(fs);
            fs.Close();

            StringBuilder sb = StringBuilderCache.Acquire();
            for (int i = 0; i < retVal.Length; i++)
            {
                sb.Append(retVal[i].ToString("x2"));
            }
            return(StringBuilderCache.GetStringAndRelease(sb));
        }
        catch (System.Exception ex)
        {
            Debugger.LogError("Md5file() fail, error:" + ex.Message);
            return(string.Empty);
        }
    }
示例#6
0
    static void GenLuaBinder()
    {
        if (!beAutoGen && EditorApplication.isCompiling)
        {
            EditorUtility.DisplayDialog("警告", "请等待编辑器完成编译再执行此功能", "确定");
            return;
        }

        allTypes.Clear();
        ToLuaTree <string>  tree   = InitTree();
        StringBuilder       sb     = new StringBuilder();
        List <DelegateType> dtList = new List <DelegateType>();

        List <DelegateType> list = new List <DelegateType>();

        list.AddRange(CustomSettings.customDelegateList);
        HashSet <Type> set = GetCustomTypeDelegates();

        List <BindType> backupList = new List <BindType>();

        backupList.AddRange(allTypes);
        ToLuaNode <string> root    = tree.GetRoot();
        string             libname = null;

        foreach (Type t in set)
        {
            if (null == list.Find((p) => { return(p.type == t); }))
            {
                DelegateType dt = new DelegateType(t);
                AddSpaceNameToTree(tree, root, ToLuaExport.GetNameSpace(t, out libname));
                list.Add(dt);
            }
        }

        sb.AppendLineEx("//this source code was auto-generated by tolua#, do not modify it");
        sb.AppendLineEx("using System;");
        sb.AppendLineEx("using UnityEngine;");
        sb.AppendLineEx("using LuaInterface;");
        sb.AppendLineEx();
        sb.AppendLineEx("public static class LuaBinder");
        sb.AppendLineEx("{");
        sb.AppendLineEx("\tpublic static void Bind(LuaState L)");
        sb.AppendLineEx("\t{");
        sb.AppendLineEx("\t\tfloat t = Time.realtimeSinceStartup;");
        sb.AppendLineEx("\t\tL.BeginModule(null);");

        GenRegisterInfo(null, sb, list, dtList);

        Action <ToLuaNode <string> > begin = (node) =>
        {
            if (node.value == null)
            {
                return;
            }

            sb.AppendFormat("\t\tL.BeginModule(\"{0}\");\r\n", node.value);
            string space = GetSpaceNameFromTree(node);

            GenRegisterInfo(space, sb, list, dtList);
        };

        Action <ToLuaNode <string> > end = (node) =>
        {
            if (node.value != null)
            {
                sb.AppendLineEx("\t\tL.EndModule();");
            }
        };

        tree.DepthFirstTraversal(begin, end, tree.GetRoot());
        sb.AppendLineEx("\t\tL.EndModule();");

        if (CustomSettings.dynamicList.Count > 0)
        {
            sb.AppendLineEx("\t\tL.BeginPreLoad();");

            for (int i = 0; i < CustomSettings.dynamicList.Count; i++)
            {
                Type     t1 = CustomSettings.dynamicList[i];
                BindType bt = backupList.Find((p) => { return(p.type == t1); });
                if (bt != null)
                {
                    sb.AppendFormat("\t\tL.AddPreLoad(\"{0}\", LuaOpen_{1}, typeof({0}));\r\n", bt.name, bt.wrapName);
                }
            }

            sb.AppendLineEx("\t\tL.EndPreLoad();");
        }

        sb.AppendLineEx("\t\tDebugger.Log(\"Register lua type cost time: {0}\", Time.realtimeSinceStartup - t);");
        sb.AppendLineEx("\t}");

        for (int i = 0; i < dtList.Count; i++)
        {
            ToLuaExport.GenEventFunction(dtList[i].type, sb);
        }

        if (CustomSettings.dynamicList.Count > 0)
        {
            for (int i = 0; i < CustomSettings.dynamicList.Count; i++)
            {
                Type     t  = CustomSettings.dynamicList[i];
                BindType bt = backupList.Find((p) => { return(p.type == t); });
                if (bt != null)
                {
                    GenPreLoadFunction(bt, sb);
                }
            }
        }

        sb.AppendLineEx("}\r\n");
        allTypes.Clear();
        string file = CustomSettings.saveDir + "LuaBinder.cs";

        using (StreamWriter textWriter = new StreamWriter(file, false, Encoding.UTF8))
        {
            textWriter.Write(sb.ToString());
            textWriter.Flush();
            textWriter.Close();
        }

        AssetDatabase.Refresh();
        Debugger.Log("Generate LuaBinder over !");
    }
示例#7
0
    static void GenLuaBinder()
    {
        if (!beAutoGen && EditorApplication.isCompiling)
        {
            EditorUtility.DisplayDialog("警告", "请等待编辑器完成编译再执行此功能", "确定");
            return;
        }

        allTypes.Clear();
        ToLuaTree <string>  tree   = InitTree();
        StringBuilder       sb     = new StringBuilder();
        List <DelegateType> dtList = new List <DelegateType>();

        List <DelegateType> list = new List <DelegateType>();

        list.AddRange(CustomSettings.customDelegateList);
        // 以 HashSet<Type> 形式获取 CustomSettings.customTypeList 中所有委托类型元素(字段、属性、方法参数)的类型
        HashSet <Type> set = GetCustomTypeDelegates();

        // 以 List<BindType> 形式获取自身 allTypes 所有元素
        List <BindType> backupList = new List <BindType>();

        backupList.AddRange(allTypes);
        ToLuaNode <string> root    = tree.GetRoot();
        string             libname = null;

        // 补充 List<DelegateType> list 中没有的 DelegateType
        foreach (Type t in set)
        {
            if (null == list.Find((p) => { return(p.type == t); }))
            {
                DelegateType dt = new DelegateType(t);
                AddSpaceNameToTree(tree, root, ToLuaExport.GetNameSpace(t, out libname));
                list.Add(dt);
            }
        }

        // 拼接文本
        sb.AppendLineEx("//this source code was auto-generated by tolua#, do not modify it");
        sb.AppendLineEx("using System;");
        sb.AppendLineEx("using UnityEngine;");
        sb.AppendLineEx("using LuaInterface;");
        sb.AppendLineEx();
        sb.AppendLineEx("public static class LuaBinder");
        sb.AppendLineEx("{");
        sb.AppendLineEx("\tpublic static void Bind(LuaState L)");
        sb.AppendLineEx("\t{");
        sb.AppendLineEx("\t\tfloat t = Time.realtimeSinceStartup;");
        sb.AppendLineEx("\t\tL.BeginModule(null);");

        // 生成注册信息字符串并对 list、dtList 两个 list 做相应更新
        GenRegisterInfo(null, sb, list, dtList);

        // 为 DepthFirstTraversal 方法新建一个将 value 不为空的 ToLuaNode<string> 的 value 组织字符串,并添加到参数 sb 中(于开头处添加字符);再获取参数 node 的完全限定名、根据 t 的 Namespace 更新参数 tree 和 root 的父或子节点信息
        Action <ToLuaNode <string> > begin = (node) =>
        {
            if (node.value == null)
            {
                return;
            }

            sb.AppendFormat("\t\tL.BeginModule(\"{0}\");\r\n", node.value);
            string space = GetSpaceNameFromTree(node);

            GenRegisterInfo(space, sb, list, dtList);
        };
        // 为 DepthFirstTraversal 方法新建一个将 value 不为空的 ToLuaNode<string> 的 value 组织字符串并添加到参数 sb 中(于结尾处添加字符)
        Action <ToLuaNode <string> > end = (node) =>
        {
            if (node.value != null)
            {
                sb.AppendLineEx("\t\tL.EndModule();");
            }
        };

        // 从最底层的子节点开始对参数 node 及其子节点进行遍历,同时使用 begin 和 end 委托对字符串进行修改
        tree.DepthFirstTraversal(begin, end, tree.GetRoot());
        // 在结尾处添加字符串
        sb.AppendLineEx("\t\tL.EndModule();");

        // 处理动态类型 list 字符串
        if (CustomSettings.dynamicList.Count > 0)
        {
            sb.AppendLineEx("\t\tL.BeginPreLoad();");

            for (int i = 0; i < CustomSettings.dynamicList.Count; i++)
            {
                Type     t1 = CustomSettings.dynamicList[i];
                BindType bt = backupList.Find((p) => { return(p.type == t1); });
                sb.AppendFormat("\t\tL.AddPreLoad(\"{0}\", LuaOpen_{1}, typeof({0}));\r\n", bt.name, bt.wrapName);
            }

            sb.AppendLineEx("\t\tL.EndPreLoad();");
        }

        sb.AppendLineEx("\t\tDebugger.Log(\"Register lua type cost time: {0}\", Time.realtimeSinceStartup - t);");
        sb.AppendLineEx("\t}");

        // 遍历 dtList,为每一个元素生成指定类型的 EventFunction 字符串并添加到参数 StringBuilder sb 中
        for (int i = 0; i < dtList.Count; i++)
        {
            ToLuaExport.GenEventFunction(dtList[i].type, sb);
        }

        // 遍历动态类型 list 并为每一个 backupList 中类型与当前元素相等的 BindType 生成 PreLoadFunction 字符串并添加到参数 StringBuilder sb
        if (CustomSettings.dynamicList.Count > 0)
        {
            for (int i = 0; i < CustomSettings.dynamicList.Count; i++)
            {
                Type     t  = CustomSettings.dynamicList[i];
                BindType bt = backupList.Find((p) => { return(p.type == t); });
                GenPreLoadFunction(bt, sb);
            }
        }

        // 添加结尾字符串,并清空 allTypes,合成文件储存路径
        sb.AppendLineEx("}\r\n");
        allTypes.Clear();
        string file = CustomSettings.saveDir + "LuaBinder.cs";

        // 生成文件、刷新 AssetDatabase 并打印提示
        using (StreamWriter textWriter = new StreamWriter(file, false, Encoding.UTF8))
        {
            textWriter.Write(sb.ToString());
            textWriter.Flush();
            textWriter.Close();
        }

        AssetDatabase.Refresh();
        Debugger.Log("Generate LuaBinder over !");
    }
示例#8
0
    /// <summary>
    /// (自动)添加参数 BindType bt 的基类类型到 List<BindType> allTypes
    /// </summary>
    static void AutoAddBaseType(BindType bt, bool beDropBaseType)
    {
        // 获取参数 bt 中 baseType 的值
        Type t = bt.baseType;

        // 如果基类为空直接返回
        if (t == null)
        {
            return;
        }

        // 如果是接口类型则打印警告
        if (t.IsInterface)
        {
            Debugger.LogWarning("{0} has a base type {1} is Interface, use SetBaseType to jump it", bt.name, t.FullName);
            // 将参数 bt 的基类设为类型 t 的基类(object?)
            bt.baseType = t.BaseType;
        }
        // 如果存在于不导出 list 中,同样打印警告
        else if (dropType.IndexOf(t) >= 0)
        {
            Debugger.LogWarning("{0} has a base type {1} is a drop type", bt.name, t.FullName);
            // 将参数 bt 的基类设为类型 t 的基类(object?)
            bt.baseType = t.BaseType;
        }
        // 如果参数 beDropBaseType 为假,或可导出类型中没有类型 t
        else if (!beDropBaseType || baseType.IndexOf(t) < 0)
        {
            // 找到 t 位于 List<BindType> allTypes 中类型相同的 BindType 元素位置
            int index = allTypes.FindIndex((iter) => { return(iter.type == t); });

            // 如果没有找到就打印警告并新建 BindType 加入到 allTypes 中去,否则返回空(已经被添加过了)
            if (index < 0)
            {
#if JUMP_NODEFINED_ABSTRACT
                if (t.IsAbstract && !t.IsSealed)
                {
                    Debugger.LogWarning("not defined bindtype for {0}, it is abstract class, jump it, child class is {1}", t.FullName, bt.name);
                    bt.baseType = t.BaseType;
                }
                else
                {
                    Debugger.LogWarning("not defined bindtype for {0}, autogen it, child class is {1}", t.FullName, bt.name);
                    bt = new BindType(t);
                    allTypes.Add(bt);
                }
#else
                Debugger.LogWarning("not defined bindtype for {0}, autogen it, child class is {1}", t.FullName, bt.name);
                bt = new BindType(t);
                allTypes.Add(bt);
#endif
            }
            else
            {
                return;
            }
        }
        else
        {
            return;
        }

        // 调用自身以验证添加结果(如果有进行添加的话则进行相应处理,无添加则返回)
        AutoAddBaseType(bt, beDropBaseType);
    }