public void InitGui() { string name = "GUI"; GameObject gameObject = GameObject.Find(name); if (gameObject != null) { return; } GameObject original = Util.LoadPrefab(name); gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = name; }
/// <summary> /// 初始化GUI /// </summary> public void InitGui() { string name = "GUI"; GameObject gui = GameObject.Find(name); if (gui != null) { return; } GameObject prefab = Util.LoadPrefab(name); gui = Instantiate(prefab) as GameObject; gui.name = name; }