示例#1
0
 static int LoadSubSceneAsync(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SceneManager obj = (LuaFramework.SceneManager)ToLua.CheckObject <LuaFramework.SceneManager>(L, 1);
         obj.LoadSubSceneAsync();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
 static int GetSceneManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         LuaFramework.SceneManager o = LuaFramework.LuaHelper.GetSceneManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetCurSceneName(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SceneManager obj = (LuaFramework.SceneManager)ToLua.CheckObject <LuaFramework.SceneManager>(L, 1);
         string o = obj.GetCurSceneName();
         LuaDLL.lua_pushstring(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int ChangeScene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SceneManager obj = (LuaFramework.SceneManager)ToLua.CheckObject <LuaFramework.SceneManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.ChangeScene(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#5
0
 static int LoadSceneAsync(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SceneManager obj = (LuaFramework.SceneManager)ToLua.CheckObject <LuaFramework.SceneManager>(L, 1);
         string      arg0 = ToLua.CheckString(L, 2);
         LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
         obj.LoadSceneAsync(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }