static int LoadTextureFromLocal(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.SDKManager obj = (LuaFramework.SDKManager)ToLua.CheckObject <LuaFramework.SDKManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         System.Action <UnityEngine.Texture2D> arg1 = (System.Action <UnityEngine.Texture2D>)ToLua.CheckDelegate <System.Action <UnityEngine.Texture2D> >(L, 3);
         System.Collections.IEnumerator        o    = obj.LoadTextureFromLocal(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }