//启动游戏
        void Start()
        {
#if UNITY_STANDALONE_WIN
            Screen.SetResolution(382, 681, false);
#endif
            AppFacade.StartUp(gameObject);
        }
示例#2
0
 /// <summary>
 /// 资源管理器
 /// </summary>
 public static ResourceManager GetResManager()
 {
     return(AppFacade.GetManager <ResourceManager>());
 }
示例#3
0
 /// <summary>
 /// 面板管理器
 /// </summary>
 public static PanelManager GetPanelManager()
 {
     return(AppFacade.GetManager <PanelManager>());
 }
 //启动游戏
 void Start()
 {
     AppFacade.StartUp(gameObject);
 }