public LuaState(bool loadLibs = true) { lua_State = CApi.luaL_newstate(); if (loadLibs) { CApi.luaL_openlibs(lua_State); } Status = LuaStatus.Ok; }
public LuaState(bool loadLibs = true) { lua_State = CApi.luaL_newstate(); if (loadLibs) { CApi.luaL_openlibs(lua_State); } Status = LuaStatus.Ok; }