示例#1
0
        public void Release()
        {
            ReleaseDownLoadCoroutine();

            m_clothParticleEffect    = null;
            m_extraParticleEffect    = null;
            m_callBackDownLoadFinish = null;

            if (m_SMRs != null)
            {
                foreach (GameObject smr in m_SMRs)
                {
                    GameObject.Destroy(smr);
                }

                m_SMRs.Clear();
            }

            if (m_SkinLoader != null)
            {
                m_SkinLoader.Release();
                m_SkinLoader = null;
            }

            if (m_ModelLoader != null)
            {
                m_ModelLoader.Release();
                m_ModelLoader = null;
            }
        }
示例#2
0
        public static SkinnLoader GetkinnedMeshRendererLoader(string strFileName, string childPath)
        {
            SkinnLoader Loader = null;

            if (m_mapRoleBodyLoader.ContainsKey(strFileName))
            {
                Loader           = m_mapRoleBodyLoader[strFileName];
                Loader.m_RefNum += 1;
            }
            else
            {
                Loader = new SkinnLoader(strFileName, childPath);
                m_mapRoleBodyLoader.Add(strFileName, Loader);
            }
            return(Loader);
        }
示例#3
0
        private IEnumerator LoadBody()
        {
            bool        isSkinLoadSuc  = false;
            bool        isModelLoadSuc = false;
            IEnumerator itor           = null;

            if (m_SkinLoader == null)
            {
                m_SkinLoader = SkinnLoader.GetkinnedMeshRendererLoader(m_ResuceName, m_ChildPath);
            }
            if (m_SkinLoader != null)
            {
                itor = m_SkinLoader.LoadMeshRenderer();
                while (itor.MoveNext())
                {
                    yield return(null);
                }
                isSkinLoadSuc = m_SkinLoader.IsLoadSuc;
            }
            if (m_ModelLoader == null)
            {
                m_ModelLoader = ModelLoader.GetModelLoader(m_ResuceName, m_ChildPath);
            }
            if (m_ModelLoader != null)
            {
                itor = m_ModelLoader.LoadModel();
                while (itor.MoveNext())
                {
                    yield return(null);
                }
                isModelLoadSuc = m_ModelLoader.IsLoadSuc;
            }

            if (m_callBackDownLoadFinish != null)
            {
                m_callBackDownLoadFinish(this, isSkinLoadSuc || isModelLoadSuc);
            }
        }