public DrawThread(ISurfaceHolder holder, PointVector screenCenter, Player player) { mHolder = holder; mPlayer = player; mScreenCenter = screenCenter; UpdateInterval = 1000 / 60; }
public LotusView(Context context, IAttributeSet attrs) : base(context, attrs) { Holder.AddCallback(this); var screenCenter = new PointVector { X = Resources.DisplayMetrics.WidthPixels / 2, Y = Resources.DisplayMetrics.HeightPixels / 2 }; var controlPadRadius = 225; var controlPad = new ControlPad(Resources, new PointVector { X = controlPadRadius, Y = screenCenter.Y * 2 - controlPadRadius }, controlPadRadius); var fireButtonRadius = 125; var fireButton = new ControlButton(Resources, new PointVector { X = screenCenter.X * 2 - fireButtonRadius, Y = screenCenter.Y * 2 - fireButtonRadius }, fireButtonRadius); var player = new Player(controlPad, fireButton); mDrawThread = new DrawThread(Holder, screenCenter, player); player.RegisterShip(new Ship(Resources, Resource.Drawable.t1, 600, 1200, 720)); player.RegisterWeapon(new Weapon(Resources, Resource.Drawable.t1, mDrawThread)); new StaticImage(Resources, Resource.Drawable.background); SetOnTouchListener(player); }