protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); Sf20 = Content.Load <SpriteFont>("font1"); Sf30 = Content.Load <SpriteFont>("font2"); Sf = Sf20; _loto.LoadContent(Content); _b.LoadContent(Content); }
public void Replay() { _loto = new Loto(this); _loto.LoadContent(Content); }