private void SpawnBonus(LostSoulWorld world) { var klass = BonusRandomFactory.PickRandomBonus(); if (klass == null) { throw new InvalidOperationException("null bonus class returned"); } var entity = new Bonus(world.Game, klass); var spawnField = world.PlayField; float margin = entity.BodyBehavior.Size.X; spawnField.Inflate((int)-margin, (int)-margin); entity.BodyBehavior.Position = new Vector2( (float)spawnField.Left + (float)random.NextDouble() * spawnField.Width, (float)spawnField.Top + (float)random.NextDouble() * spawnField.Height); world.AddActor(entity); }
public override void Activate(LostSoulWorld world) { world.AddActor(new AtomBomb(world.Game)); }