public void createPlayerAttackSpriteSheets(Player player) { List <Rectangle> sourceBAL = new List <Rectangle>(); List <Rectangle> sourceBAR = new List <Rectangle>(); List <Rectangle> sourceBAU = new List <Rectangle>(); List <Rectangle> sourceBAD = new List <Rectangle>(); //List<Rectangle> sourceSA = new List<Rectangle>(); List <Rectangle> collBAL = new List <Rectangle>(); List <Rectangle> collBAR = new List <Rectangle>(); List <Rectangle> collBAU = new List <Rectangle>(); List <Rectangle> collBAD = new List <Rectangle>(); Texture2D attackSpriteSheet = loadImage("TestWorld/TestLevel1/playerAttacksSpriteSheet"); //List<Rectangle> collSA = new List<Rectangle>(); //27w28h int width = 27; int height = 28; for (int r = 0; r < 4; r++) { for (int c = 0; c < 4; c++) { Rectangle source = new Rectangle(c * width, (r * 2) * height, width, height); Rectangle coll = new Rectangle(c * width, (r + 1) * height, width, height); switch (r) { case 0: sourceBAD.Add(source); collBAD.Add(coll); break; case 1: sourceBAR.Add(source); collBAR.Add(coll); break; case 2: sourceBAL.Add(source); collBAL.Add(coll); break; case 3: sourceBAU.Add(source); collBAU.Add(source); break; } } } Rectangle destination = new Rectangle(player.getXPos(), player.getYPos(), width * Constants.BLOCK_SCALE, height * Constants.BLOCK_SCALE); AttackSpriteSheet basicAttackSpriteSheet = new AttackSpriteSheet(sourceBAR, collBAR, destination, attackSpriteSheet, 0, 5, 0); basicAttackSpriteSheet.setAttackSpriteSheets(sourceBAU, sourceBAD, sourceBAL, sourceBAR, collBAU, collBAD, collBAR, collBAL); player.setAttacksSpriteSheet(basicAttackSpriteSheet, basicAttackSpriteSheet); }
public void setAttacksSpriteSheet(AttackSpriteSheet bA, AttackSpriteSheet sA) { this.bA = bA; this.sA = sA; }