示例#1
0
        public NewGame(GameClass game)
            : base(game)
        {
            #region Background
            Background = new Image(game, @"Images\Screen_NewGame");
            #endregion

            #region Title
            title = new Label(game, "Create a New Character", @"Pericles_30pt", Color.White, 40, 30);
            Add(title);

            #region TitleLine
            line = new Primitive(game);
            line.Rect = new Rectangle(40, 90, 900, 90);
            Add(line);
            #endregion
            #endregion

            #region TabbedPanel
            tabbedPanel = new TabbedPanel(game);
            tabbedPanel.Rect = new Rectangle(20, 120, Globals .ScreenWidth - 20 * 2, Globals.ScreenHeight - 20 * 2 - 120);

            #region SeparatorLine
            Primitive separator = new Primitive(game);
            separator.Rect = new Rectangle(260, 120, 260, 560);
            Add(separator);
            #endregion

            #region CircumstancesPanel
            Panel circumstancesPanel = new Panel(game);
            circumstancesPanel.MarginX = 30;
            tabbedPanel.AddTab("Circumstances", circumstancesPanel);
            circumstancesPanel.LayoutManager = new FlowLayout(FlowLayout.Mode.HORIZONTAL);

            OptionPanel circumstancesPanel_optionPanel = new OptionPanel(game, new Rectangle(0, 0, 650, 240));
            circumstancesPanel.Add(circumstancesPanel_optionPanel);
            circumstancesPanel_optionPanel.LayoutManager = new FlowLayout();
            humanCommonerToggle = new Toggle(game, "Human Commoner", 0, 0, 220, 40);
            circumstancesPanel_optionPanel.Add(humanCommonerToggle);
            humanNobleToggle = new Toggle(game, "Human Noble", 0, 0, 220, 40);
            circumstancesPanel_optionPanel.Add(humanNobleToggle);
            humanBanditToggle = new Toggle(game, "Human Bandit", 0, 0, 220, 40);
            circumstancesPanel_optionPanel.Add(humanBanditToggle);
            elvenCommonerToggle = new Toggle(game, "Elven Commoner", 0, 0, 220, 40);
            elvenCommonerToggle.CorePictureFileTitle = @"Interface\Toggle2";
            circumstancesPanel_optionPanel.Add(elvenCommonerToggle);
            elvenInitiateToggle = new Toggle(game, "Elven Initiate", 0, 0, 220, 40);
            elvenInitiateToggle.CorePictureFileTitle = @"Interface\Toggle2";
            circumstancesPanel_optionPanel.Add(elvenInitiateToggle);
            elvenOutcastToggle = new Toggle(game, "Elven Outcast", 0, 0, 220, 40);
            elvenOutcastToggle.CorePictureFileTitle = @"Interface\Toggle2";
            circumstancesPanel_optionPanel.Add(elvenOutcastToggle);
            gnomeCommonerToggle = new Toggle(game, "Gnome Commoner", 0, 0, 220, 40);
            gnomeCommonerToggle.CorePictureFileTitle = @"Interface\Toggle3";
            circumstancesPanel_optionPanel.Add(gnomeCommonerToggle);
            gnomeInventorToggle = new Toggle(game, "Gnome Inventor", 0, 0, 220, 40);
            gnomeInventorToggle.CorePictureFileTitle = @"Interface\Toggle3";
            circumstancesPanel_optionPanel.Add(gnomeInventorToggle);
            gnomeThiefToggle = new Toggle(game, "Gnome Thief", 0, 0, 220, 40);
            gnomeThiefToggle.CorePictureFileTitle = @"Interface\Toggle3";
            circumstancesPanel_optionPanel.Add(gnomeThiefToggle);

            Panel circumstancesPanelRight = new Panel(game);
            circumstancesPanelRight.Rect = new Rectangle(0, 0, 320, 300);
            circumstancesPanel.Add(circumstancesPanelRight);
            circumstancesPanelRight.LayoutManager = new FlowLayout();
            circumstancesInfo = new LabelArea(game);
            circumstancesInfo.Rect = new Rectangle(0, 0, 320, 440);
            circumstancesPanelRight.Add(circumstancesInfo);
            circumstancesInfo.FontCoreFileName = @"Fonts\Cambria";
            circumstancesInfo.FontSize = "16";
            circumstancesInfo.Text = "";
            circumstancesInfo.Background = new Image(game, @"Interface\LabelArea");
            circumstancesInfo.MarginX = 10;
            circumstancesInfo.MarginY = 5;

            EventHandler circumstancesToggle1Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Human Commoner</b><n><n></color>Born in the secluded village on the outskirts of the <i>Dayen Forest</i>, you have been brought up in the traditions of the local people. Your parents are working the village mill and are of reasonable standing. <color=green>Fayna</color>, your little sister is you only other living relative.<n><n><b>Class: </b>No restrictions.";
                warriorToggle.Enabled = true;
                mageToggle.Enabled = true;
                rogueToggle.Enabled = true;
                rangerToggle.Enabled = true;
                warriorToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            humanCommonerToggle.OnMouseClick += circumstancesToggle1Click;
            humanCommonerToggle.OnMouseMove += circumstancesToggle1Click;
            EventHandler circumstancesToggle2Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Human Noble</b><n><n></color>The <i>House of Morren</i> has always been well respected in the royal court of <i>Sidris Fey</i>. As the only child of <color=green>Daeya</color> and <color=green>Sumac Morren</color>, you've been given every privilage a young person can wish for.<n><n><b>Class: </b><color=blue>Warrior</color> or <color=blue>Mage</color>.";
                warriorToggle.Enabled = true;
                mageToggle.Enabled = true;
                rogueToggle.Enabled = false;
                rangerToggle.Enabled = false;
                warriorToggle.Set();

                lastNameText.Text = "Morren";
                lastNameText.Enabled = false;

                bGenerateLastName.Enabled = false;
            };
            humanNobleToggle.OnMouseClick += circumstancesToggle2Click;
            humanNobleToggle.OnMouseMove += circumstancesToggle2Click;
            EventHandler circumstancesToggle3Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Human Bandit</b><n><n></color>Orphaned at a young age, you've been surviving on the streets of <i>Als Ondir</i> by luck, more than anything. A while ago your fellow beggars got you connected to a bandit group known as <i>The Foresters</i>. Bandit leader <color=green>Jake</color> has taken a liking to you, so your life quality has improved greatly.<n><n><b>Class: </b><color=blue>Rogue</color>, <color=blue>Mage</color> or <color=blue>Ranger</color>.";
                warriorToggle.Enabled = false;
                mageToggle.Enabled = true;
                rogueToggle.Enabled = true;
                rangerToggle.Enabled = true;
                mageToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            humanBanditToggle.OnMouseClick += circumstancesToggle3Click;
            humanBanditToggle.OnMouseMove += circumstancesToggle3Click;
            EventHandler circumstancesToggle4Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Elven Commoner</b><n><n></color>asd<n><n><b>Class: </b><color=blue>Mage</color> or <color=blue>Ranger</color>.";
                warriorToggle.Enabled = false;
                mageToggle.Enabled = true;
                rogueToggle.Enabled = false;
                rangerToggle.Enabled = true;
                mageToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            elvenCommonerToggle.OnMouseClick += circumstancesToggle4Click;
            elvenCommonerToggle.OnMouseMove += circumstancesToggle4Click;
            EventHandler circumstancesToggle5Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Elven Initiate</b><n><n></color>asd<n><n><b>Class: </b><color=blue>Mage</color>.";
                warriorToggle.Enabled = false;
                mageToggle.Enabled = true;
                rogueToggle.Enabled = false;
                rangerToggle.Enabled = false;
                mageToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            elvenInitiateToggle.OnMouseClick += circumstancesToggle5Click;
            elvenInitiateToggle.OnMouseMove += circumstancesToggle5Click;
            EventHandler circumstancesToggle6Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Elven Outcast</b><n><n></color>asd<n><n><b>Class: </b><color=blue>Warrior</color>, <color=blue>Rogue</color> or <color=blue>Ranger</color>.";
                warriorToggle.Enabled = true;
                mageToggle.Enabled = false;
                rogueToggle.Enabled = true;
                rangerToggle.Enabled = true;
                warriorToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            elvenOutcastToggle.OnMouseClick += circumstancesToggle6Click;
            elvenOutcastToggle.OnMouseMove += circumstancesToggle6Click;
            EventHandler circumstancesToggle7Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Gnome Commoner</b><n><n></color>asd<n><n><b>Class: </b><color=blue>Warrior</color> or <color=blue>Rogue</color>.";
                warriorToggle.Enabled = true;
                mageToggle.Enabled = false;
                rogueToggle.Enabled = true;
                rangerToggle.Enabled = false;
                warriorToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            gnomeCommonerToggle.OnMouseClick += circumstancesToggle7Click;
            gnomeCommonerToggle.OnMouseMove += circumstancesToggle7Click;
            EventHandler circumstancesToggle8Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Gnome Inventor</b><n><n></color>asd<n><n><b>Class: </b><color=blue>Warrior</color> or <color=blue>Ranger</color>.";
                warriorToggle.Enabled = true;
                mageToggle.Enabled = false;
                rogueToggle.Enabled = false;
                rangerToggle.Enabled = true;
                warriorToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            gnomeInventorToggle.OnMouseClick += circumstancesToggle8Click;
            gnomeInventorToggle.OnMouseMove += circumstancesToggle8Click;
            EventHandler circumstancesToggle9Click = delegate(object sender, EventArgs e)
            {
                circumstancesInfo.Text = "<color=yellow><b>Gnome Thief</b><n><n></color>asd<n><n><b>Class: </b><color=blue>Rogue</color>.";
                warriorToggle.Enabled = false;
                mageToggle.Enabled = false;
                rogueToggle.Enabled = true;
                rangerToggle.Enabled = false;
                rogueToggle.Set();

                lastNameText.Enabled = true;
                if (lastNameText.Text == "Morren")
                    lastNameText.Text = "";

                bGenerateLastName.Enabled = true;
            };
            gnomeThiefToggle.OnMouseClick += circumstancesToggle9Click;
            gnomeThiefToggle.OnMouseMove += circumstancesToggle9Click;
            #endregion

            #region ClassPanel
            Panel classPanel = new Panel(game);
            classPanel.MarginX = 30;
            tabbedPanel.AddTab("Class", classPanel);
            classPanel.LayoutManager = new FlowLayout(FlowLayout.Mode.HORIZONTAL);

            OptionPanel classPanel_optionPanel = new OptionPanel(game, new Rectangle(0, 0, 650, 240));
            classPanel.Add(classPanel_optionPanel);
            classPanel_optionPanel.LayoutManager = new FlowLayout();
            warriorToggle = new Toggle(game, "Warrior", 0, 0, 220, 40);
            classPanel_optionPanel.Add(warriorToggle);
            mageToggle = new Toggle(game, "Mage", 0, 0, 220, 40);
            classPanel_optionPanel.Add(mageToggle);
            rogueToggle = new Toggle(game, "Rogue", 0, 0, 220, 40);
            classPanel_optionPanel.Add(rogueToggle);
            rangerToggle = new Toggle(game, "Ranger", 0, 0, 220, 40);
            classPanel_optionPanel.Add(rangerToggle);

            Panel classPanelRight = new Panel(game);
            classPanelRight.Rect = new Rectangle(0, 0, 320, 300);
            classPanel.Add(classPanelRight);
            classPanelRight.LayoutManager = new FlowLayout();
            classInfo = new LabelArea(game);
            classInfo.Rect = new Rectangle(0, 0, 320, 440);
            classPanelRight.Add(classInfo);
            classInfo.FontCoreFileName = @"Fonts\Cambria";
            classInfo.FontSize = "16";
            classInfo.Text = "";
            classInfo.Background = new Image(game, @"Interface\LabelArea");
            classInfo.MarginX = 10;
            classInfo.MarginY = 5;

            EventHandler classToggle1Click = delegate(object sender, EventArgs e)
            {
                classInfo.Text = "<color=yellow><b>Warrior</b><n><n></color>Proficient with melee weapons (swords, axes, clubs, maces, etc.) and capable of wearing heavy armor. Warriors solve most situations with brute force.<n><n><b>Evolves to: </b><n><color=blue>Swordmaster</color> or <color=blue>Duelist</color>.";
            };
            warriorToggle.OnMouseClick += classToggle1Click;
            warriorToggle.OnMouseMove += classToggle1Click;
            EventHandler classToggle2Click = delegate(object sender, EventArgs e)
            {
                classInfo.Text = "<color=yellow><b>Mage</b><n><n></color>Born with the <i>Gift</i>, mages can use psionic power at will handling tasks ranging from lock-picking to healing to dealing damage. Can use staves and rods for spell focussing or fighting.<n><n><b>Evolves to: </b><n><color=blue>Generalist</color> or <color=blue>Scholar</color>.";
            };
            mageToggle.OnMouseClick += classToggle2Click;
            mageToggle.OnMouseMove += classToggle2Click;
            EventHandler classToggle3Click = delegate(object sender, EventArgs e)
            {
                classInfo.Text = "<color=yellow><b>Rogue</b><n><n></color>Adept at poison and trap making and detection, sneaking, pick-pocketing, lock-picking and similar skills, rogues are excellent thieves and assassins. Weapon proficiency limited to daggers and short swords.<n><n><b>Evolves to: </b><n><color=blue>Shade</color> or <color=blue>Assassin</color>.";
            };
            rogueToggle.OnMouseClick += classToggle3Click;
            rogueToggle.OnMouseMove += classToggle3Click;
            EventHandler classToggle4Click = delegate(object sender, EventArgs e)
            {
                classInfo.Text = "<color=yellow><b>Ranger</b><n><n></color>Rangers use bows and crossbows as their weapons of choice. They are capable of making various potions and poultices using herbs.<n><n><b>Evolves to: </b><n><color=blue>Warden</color> or <color=blue>Bowmaster</color>.";
            };
            rangerToggle.OnMouseClick += classToggle4Click;
            rangerToggle.OnMouseMove += classToggle4Click;
            #endregion

            #region GenderPanel
            Panel genderPanel = new Panel(game);
            genderPanel.MarginX = 30;
            tabbedPanel.AddTab("Gender", genderPanel);
            genderPanel.LayoutManager = new FlowLayout(FlowLayout.Mode.HORIZONTAL);

            OptionPanel genderPanel_optionPanel = new OptionPanel(game, new Rectangle(0, 0, 650, 240));
            genderPanel.Add(genderPanel_optionPanel);
            genderPanel_optionPanel.LayoutManager = new FlowLayout();
            maleToggle = new Toggle(game, "Male", 0, 0, 220, 40);
            genderPanel_optionPanel.Add(maleToggle);
            femaleToggle = new Toggle(game, "Female", 0, 0, 220, 40);
            genderPanel_optionPanel.Add(femaleToggle);

            Panel genderPanelRight = new Panel(game);
            genderPanelRight.Rect = new Rectangle(0, 0, 320, 300);
            genderPanel.Add(genderPanelRight);
            genderPanelRight.LayoutManager = new FlowLayout();
            LabelArea genderInfo = new LabelArea(game);
            genderInfo.Rect = new Rectangle(0, 0, 320, 440);
            genderPanelRight.Add(genderInfo);
            genderInfo.FontCoreFileName = @"Fonts\Cambria";
            genderInfo.FontSize = "16";
            genderInfo.Text = "";
            genderInfo.Background = new Image(game, @"Interface\LabelArea");
            genderInfo.MarginX = 10;
            genderInfo.MarginY = 5;

            EventHandler maleToggleClick = delegate(object sender, EventArgs e)
            {
                genderInfo.Text = "<color=yellow><b>Male</b><n><n></color>While both genders are balanced in terms of skills, people may behave differently if the player character is male.";
            };
            maleToggle.OnMouseClick += maleToggleClick;
            maleToggle.OnMouseMove += maleToggleClick;
            EventHandler femaleToggleClick = delegate(object sender, EventArgs e)
            {
                genderInfo.Text = "<color=yellow><b>Female</b><n><n></color>While both genders are balanced in terms of skills, people may behave differently if the player character is female.";
            };
            femaleToggle.OnMouseClick += femaleToggleClick;
            femaleToggle.OnMouseMove += femaleToggleClick;
            #endregion

            #region AppearancePanel
            Panel appearancePanel = new Panel(game);
            appearancePanel.MarginX = 30;
            tabbedPanel.AddTab("Appearance", appearancePanel);
            appearancePanel.LayoutManager = new FlowLayout(FlowLayout.Mode.HORIZONTAL);

            int lastGender = -1, lastCircumstances = -1;
            EventHandler eh = delegate(object sender, EventArgs e)
            {
                if (genderPanel_optionPanel.SelectedIndex == lastGender && circumstancesPanel_optionPanel.SelectedIndex == lastCircumstances)
                    return;

                lastGender = genderPanel_optionPanel.SelectedIndex;
                lastCircumstances = circumstancesPanel_optionPanel.SelectedIndex;

                appearancePanel.Clear();
                portraitsPanel = new OptionPanel(game, new Rectangle(0, 0, 650, 240));
                appearancePanel.Add(portraitsPanel);
                portraitsPanel.LayoutManager = new BoxLayout(5, 3);

                portraits = new Toggle[15];

                for (int i = 0; i < 5; ++i)
                {
                    portraits[i] = new Toggle(game, "", 0, 0, 120, 160);
                    portraits[i].CorePictureFileTitle = @"Portraits\Human" + (genderPanel_optionPanel.SelectedIndex == 0 ? "Male" : "Female") + (i + 1);
                    portraitsPanel.Add(portraits[i]);
                    if (!(humanCommonerToggle.Pressed() || humanNobleToggle.Pressed() || humanBanditToggle.Pressed()))
                        portraits[i].Enabled = false;
                    else
                        portraits[0].Set();
                }
                for (int i = 5; i < 10; ++i)
                {
                    portraits[i] = new Toggle(game, "", 0, 0, 120, 160);
                    portraits[i].CorePictureFileTitle = @"Portraits\Elf" + (genderPanel_optionPanel.SelectedIndex == 0 ? "Male" : "Female") + (i - 4);
                    portraitsPanel.Add(portraits[i]);
                    if (!(elvenCommonerToggle.Pressed() || elvenInitiateToggle.Pressed() || elvenOutcastToggle.Pressed()))
                        portraits[i].Enabled = false;
                    else
                        portraits[5].Set();
                }
                for (int i = 10; i < 15; ++i)
                {
                    portraits[i] = new Toggle(game, "", 0, 0, 120, 160);
                    portraits[i].CorePictureFileTitle = @"Portraits\Gnome" + (genderPanel_optionPanel.SelectedIndex == 0 ? "Male" : "Female") + (i - 9);
                    portraitsPanel.Add(portraits[i]);
                    if (!(gnomeCommonerToggle.Pressed() || gnomeInventorToggle.Pressed() || gnomeThiefToggle.Pressed()))
                        portraits[i].Enabled = false;
                    else
                        portraits[10].Set();
                }

                Panel portraitPreviewPanel = new Panel(game, new Rectangle(0, 0, 340, 400));
                appearancePanel.Add(portraitPreviewPanel);
                portraitPreview = new Image(game);
                portraitPreviewPanel.Add(portraitPreview);

                for (int i = 0; i < 15; ++i)
                {
                    int y = i;
                    portraits[i].OnMouseClick += delegate(object sender2, EventArgs e2)
                    {
                        int x = y;
                        portraitPreview.Texture = Res.Get<Texture2D>(portraits[x].CorePictureFileTitle);
                        portraitPreview.Rect = new Rectangle(portraitPreview.Rect.X, portraitPreview.Rect.Y, portraitPreview.Texture.Bounds.Width + 20, portraitPreview.Texture.Bounds.Height + 20);
                    };
                }
            };
            eh(this, null);

            tabbedPanel.SetOpenTabAction(3, eh);
            #endregion

            #region FinalPanel
            Panel finalPanel = new Panel(game);
            finalPanel.MarginX = 30;
            tabbedPanel.AddTab("Finalize!", finalPanel);

            Panel namePanel = new Panel(game, new Rectangle(0, 0, 650, 40));
            finalPanel.Add(namePanel);

            Label firstNameLabel = new Label(game, "First Name: ", "Cambria_12pt", Color.White);
            namePanel.Add(firstNameLabel);
            firstNameText = new TextBox(game);
            firstNameText.Rect = new Rectangle(firstNameLabel.Rect.Width + 10, -6, 300, 36);
            firstNameText.EnableSpace = false;
            firstNameText.BoundedTextWidth = true;
            namePanel.Add(firstNameText);
            Button bGenerateFirstName = new Button(game, "Generate", firstNameText.Rect.Width + firstNameLabel.Rect.Width + 20, -2, 218, 30);
            bGenerateFirstName.OnMouseClick = delegate(object sender, EventArgs e)
            {
                firstNameText.Text = generateFirstName();
            };
            namePanel.Add(bGenerateFirstName);

            Label lastNameLabel = new Label(game, "Last Name: ", "Cambria_12pt", Color.White);
            lastNameLabel.Rect = new Rectangle(0, firstNameLabel.Rect.Height + 10, 0, 0);
            namePanel.Add(lastNameLabel);
            lastNameText = new TextBox(game);
            lastNameText.Rect = new Rectangle(firstNameLabel.Rect.Width + 10, firstNameLabel.Rect.Height + 10 - 6, 300, 36);
            lastNameText.EnableSpace = false;
            lastNameText.BoundedTextWidth = true;
            namePanel.Add(lastNameText);
            bGenerateLastName = new Button(game, "Generate", firstNameText.Rect.Width + firstNameLabel.Rect.Width + 20, firstNameLabel.Rect.Height + 8, 218, 30);
            bGenerateLastName.OnMouseClick = delegate(object sender, EventArgs e)
            {
                lastNameText.Text = generateLastName();
            };
            namePanel.Add(bGenerateLastName);

            #region Recap
            Panel recapPanel = new Panel(game);
            EventHandler recap = delegate(object sender, EventArgs e)
            {
                recapPanel.Clear();

                Image recapBackground = new Image(game, @"Interface\LabelArea");
                recapBackground.Rect = new Rectangle(0, 70, 620, 320);
                recapPanel.Add(recapBackground);

                Image recapPortrait = new Image(game);
                eh(this, null); // update portraits (if circumstances or gender changed)
                recapPortrait.Texture = Res.Get<Texture2D>(portraits[portraitsPanel.SelectedIndex].CorePictureFileTitle);
                recapPortrait.Rect = new Rectangle(15, 80, 225, 300);
                recapPanel.Add(recapPortrait);

                Label recapCircumstances = new Label(game, getSelectedCircumstances(), 250, 80);
                recapCircumstances.Font = Res.Get<SpriteFont>(@"Fonts\Cambria_16pt_b");
                recapCircumstances.FontColor = Color.White;
                recapPanel.Add(recapCircumstances);

                Label recapClass = new Label(game, "Level 1 " + getSelectedClass(), 250, 100);
                recapClass.Font = Res.Get<SpriteFont>(@"Fonts\Cambria_12pt_b");
                recapClass.FontColor = Color.Yellow;
                recapPanel.Add(recapClass);

                string circText = "";
                if (circumstancesInfo.Text != null && circumstancesInfo.Text != string.Empty)
                {
                    int firstNewLine = circumstancesInfo.Text.IndexOf("<n>");
                    circText = circumstancesInfo.Text.Substring(firstNewLine).Substring(3, circumstancesInfo.Text.LastIndexOf("<n>") - firstNewLine);
                }
                string classText = "";
                if (classInfo.Text != null && classInfo.Text != string.Empty)
                {
                    int firstNewLine = classInfo.Text.IndexOf("<n>");
                    int lastNewLine = classInfo.Text.LastIndexOf("<n>");
                    classText = classInfo.Text.Substring(firstNewLine).Substring(6, lastNewLine - firstNewLine);
                    classText = classText.Substring(0, classText.LastIndexOf("<n><n>"));
                }
                LabelArea recapCircumstancesInfo = new LabelArea(game, circText + classText, new Rectangle(250, 110, 370, 240));
                recapPanel.Add(recapCircumstancesInfo);
            };
            recap(this, null);
            finalPanel.Add(recapPanel);

            tabbedPanel.SetOpenTabAction(4, recap);
            #endregion

            Button bConfirm = new Button(game, "Confirm", 400, 400, 220, 40);
            finalPanel.Add(bConfirm);
            bConfirm.OnMouseClick = delegate(object sender, EventArgs e)
            {
                if (firstNameText.Text == null || firstNameText.Text.Trim() == string.Empty || lastNameText.Text == null || lastNameText.Text.Trim() == string.Empty)
                {
                    if (firstNameText.Text == null || firstNameText.Text.Trim() == string.Empty)
                        firstNameText.Text = generateFirstName();
                    if (lastNameText.Text == null || lastNameText.Text.Trim() == string.Empty)
                        lastNameText.Text = generateLastName();
                    return;
                }

                game.MainCharacter = new Character(firstNameText.Text, lastNameText.Text, portraits[portraitsPanel.SelectedIndex].CorePictureFileTitle,
                    getSelectedClass(), getSelectedCircumstances());
                game.MainCharacter.Level = 1;

                game.Screen_InGame = new InGame(game);
                game.Screen_InGame.Process();
                game.currentScreen = GameScreen.IN_GAME;
            };
            #endregion

            Add(tabbedPanel);
            #endregion

            #region BackToMenu Button
            Button bCancel = new Button(game, "Back to Menu", 20, 520, 220, 40);
            bCancel.OnMouseClick = delegate(object sender, EventArgs e)
            {
                game.currentScreen = GameScreen.MAIN_MENU;
            };
            Add(bCancel);
            #endregion
        }
示例#2
0
文件: InGame.cs 项目: Tamirlyn/Lorips
        public InGame(GameClass game)
            : base(game)
        {
            Background = new Image(game, @"Images\Screen_InGame");

            #region PartyPanel
            partyPanel = new Panel(game, new Rectangle(0, 0, 100, 720));
            Add(partyPanel);

            MainPortrait = new Image(game, game.MainCharacter.PortraitFileTitle);
            MainPortrait.Rect = new Rectangle(10, 10, 90, 120);
            partyPanel.Add(MainPortrait);
            #endregion

            #region AreaPanel
            areaPanel = new Panel(game, new Rectangle(110, 10, 512, 288));
            Add(areaPanel);

            AreaImage = new Image(game);
            areaPanel.Add(AreaImage);

            AreaDesc = new LabelArea(game, string.Empty, new Rectangle(522, 0, 532, 288));
            areaPanel.Add(AreaDesc);
            #endregion

            #region StoryPanel
            storyPanel = new Panel(game, new Rectangle(110, 308, 512, 288));
            Add(storyPanel);

            Story = new LabelArea(game, string.Empty, new Rectangle(0, 0, 502, 288));
            storyPanel.Add(Story);
            #endregion

            #region ActionPanel
            ActionPanel = new Panel(game, new Rectangle(110, 500, 512, 300));
            Add(ActionPanel);

            Actions = new List<ActionLabel>();

            bActionPanelPrevious = new Button(game, "< Previous", 110, 640, 130, 30);
            bActionPanelPrevious.Enabled = false;
            bActionPanelPrevious.OnMouseClick = delegate(object sender, EventArgs e)
            {
                if (ActionSetIndex > 0)
                    --ActionSetIndex;
                else
                    return;

                bActionPanelNext.Enabled = true;
                ActionPanel.Clear();
                for (int i = 0; i < 6; ++i)
                {
                    Actions[i + 6 * ActionSetIndex].Rect = new Rectangle(0, i % 6 * 22,
                        Actions[i + 6 * ActionSetIndex].Rect.Width, Actions[i + 6 * ActionSetIndex].Rect.Height);
                    ActionPanel.Add(Actions[i + 6 * ActionSetIndex]);
                }

                if (ActionSetIndex == 0)
                    bActionPanelPrevious.Enabled = false;

                bActionPanelPage.Text = (ActionSetIndex + 1) + "/" + Math.Ceiling(Actions.Count / 6f);
            };
            Add(bActionPanelPrevious);

            bActionPanelPage = new Button(game, "1/1", 239, 640, 60, 30);
            Add(bActionPanelPage);

            bActionPanelNext = new Button(game, "Next >", 299, 640, 130, 30);
            bActionPanelNext.OnMouseClick = delegate(object sender, EventArgs e)
            {
                if (ActionSetIndex < (int)Math.Ceiling(Actions.Count / 6f) - 1)
                    ++ActionSetIndex;
                else
                    return;

                bActionPanelPrevious.Enabled = true;
                ActionPanel.Clear();
                for (int i = 0; i < (Actions.Count - Actions.Count % 6 <= 6 * ActionSetIndex ? Actions.Count % 6 : 6); ++i)
                {
                    Actions[i + 6 * ActionSetIndex].Rect = new Rectangle(0, i % 6 * 22,
                        Actions[i + 6 * ActionSetIndex].Rect.Width, Actions[i + 6 * ActionSetIndex].Rect.Height);
                    ActionPanel.Add(Actions[i + 6 * ActionSetIndex]);
                }

                if (ActionSetIndex + 1 >= Math.Ceiling(Actions.Count / 6f))
                    bActionPanelNext.Enabled = false;

                bActionPanelPage.Text = (ActionSetIndex + 1) + "/" + Math.Ceiling(Actions.Count / 6f);
            };
            Add(bActionPanelNext);
            #endregion

            #region ControlPanel
            controlPanel = new Panel(game, new Rectangle(632, 308, 522, 332));
            controlPanel.Background = new Image(game, @"Interface\LabelArea");
            Add(controlPanel);

            MapImage = new Image(game);
            MapImage.Rect = new Rectangle(5, 20, 512, 288);
            controlPanel.Add(MapImage);

            controls = new TabbedPanel(game);
            controls.Rect = new Rectangle(632, 308, 532, 332);
            controls.DefaultTabs = false;

            #region CharacterPanel
            Panel controlsCharacter = new Panel(game, new Rectangle(632, 308, 522, 332));
            controls.AddTab("Character", controlsCharacter);

            Image characterPortrait = new Image(game);
            characterPortrait.Texture = MainPortrait.Texture;
            characterPortrait.Rect = new Rectangle(10, 10, 180, 230);
            controlsCharacter.Add(characterPortrait);

            Label characterName = new Label(game, game.MainCharacter.FirstName + " " + game.MainCharacter.LastName, 200, 10);
            characterName.Font = Res.Get<SpriteFont>(@"Fonts\Cambria_14pt_b");
            characterName.FontColor = Color.Wheat;
            controlsCharacter.Add(characterName);

            Label characterRaceClassLevel = new Label(game, Presenter.GetRace(game.MainCharacter.Race) + " " + Presenter.GetClass(game.MainCharacter.Class) + " Level " + game.MainCharacter.Level, 200, 34);
            characterRaceClassLevel.Font = Res.Get<SpriteFont>(@"Fonts\Cambria_12pt_b");
            characterRaceClassLevel.FontColor = Color.White;
            controlsCharacter.Add(characterRaceClassLevel);

            Label characterStrengthLabel = new Label(game, "Strength:", 200, 70);
            characterStrengthLabel.FontColor = Color.White;
            controlsCharacter.Add(characterStrengthLabel);

            Label characterStrength = new Label(game, game.MainCharacter.Strength.ToString(), 320, 70);
            characterStrength.FontColor = Color.White;
            controlsCharacter.Add(characterStrength);

            Label characterDexterityLabel = new Label(game, "Dexterity:", 200, 90);
            characterDexterityLabel.FontColor = Color.White;
            controlsCharacter.Add(characterDexterityLabel);

            Label characterDexterity = new Label(game, game.MainCharacter.Dexterity.ToString(), 320, 90);
            characterDexterity.FontColor = Color.White;
            controlsCharacter.Add(characterDexterity);

            Label characterConstitutionLabel = new Label(game, "Constitution:", 200, 110);
            characterConstitutionLabel.FontColor = Color.White;
            controlsCharacter.Add(characterConstitutionLabel);

            Label characterConstitution = new Label(game, game.MainCharacter.Constitution.ToString(), 320, 110);
            characterConstitution.FontColor = Color.White;
            controlsCharacter.Add(characterConstitution);

            Label characterIntelligenceLabel = new Label(game, "Intelligence:", 200, 130);
            characterIntelligenceLabel.FontColor = Color.White;
            controlsCharacter.Add(characterIntelligenceLabel);

            Label characterIntelligence = new Label(game, game.MainCharacter.Intelligence.ToString(), 320, 130);
            characterIntelligence.FontColor = Color.White;
            controlsCharacter.Add(characterIntelligence);

            Label characterHealthLabel = new Label(game, "Health:", 200, 170);
            characterHealthLabel.FontColor = Color.LightGray;
            controlsCharacter.Add(characterHealthLabel);

            Label characterHealth = new Label(game, game.MainCharacter.GetHealthString() + " (" + game.MainCharacter.Health + "/" + game.MainCharacter.MaxHealth + ")", 320, 170);
            characterHealth.FontColor = Color.LightGray;
            controlsCharacter.Add(characterHealth);

            Label characterFatigueLabel = new Label(game, "Fatigue:", 200, 190);
            characterFatigueLabel.FontColor = Color.LightGray;
            controlsCharacter.Add(characterFatigueLabel);

            Label characterFatigue = new Label(game, game.MainCharacter.GetFatigueString() + " (" + game.MainCharacter.Fatigue + "/" + game.MainCharacter.MaxFatigue + ")", 320, 190);
            characterFatigue.FontColor = Color.LightGray;
            controlsCharacter.Add(characterFatigue);
            #endregion

            #region SkillsPanel
            Panel controlsSkills = new Panel(game, new Rectangle(632, 308, 522, 332));
            controls.AddTab("Skills", controlsSkills);
            #endregion

            #region InventoryPanel
            Panel controlsInventory = new Panel(game, new Rectangle(632, 308, 522, 332));
            controls.AddTab("Inventory", controlsInventory);
            #endregion

            #region QuestsPanel
            Panel controlsQuests = new Panel(game, new Rectangle(632, 308, 522, 332));
            controls.AddTab("Quests", controlsQuests);
            #endregion

            // position the tab buttons
            int j = 0;
            foreach (Tuple<TabbedPanel.TabbedPanelButton, Panel> element in controls.Elements)
            {
                element.Item1.Rect = new Rectangle(632 + j * 130, 640, 130, 30);
                ++j;
            }

            Add(controls);
            #endregion
        }