private RessourcesManager() { _gameboard = Gameboard.Instance; _ressourcesProduction = RessourcesProduction.Instance; _researchHandler = ResearchHandler.Instance; // Default time = 1 min _timeScale = 60; }
public MainWindow() { MIns = this; InitializeComponent(); // Set the music to play _musicPlayer = MusicPlayer.Instance; _musicPlayer.Play("Resources/Audio/main_theme.mp3"); // Set the gameboard Instance _gameboard = Gameboard.Instance; ResetMap.Instance.VerifyMap(); // Set the user instance label_player_name.Content = User.User.Instance.Name; // Dispatcher pour programme Idle ComponentDispatcher.ThreadIdle += IdleUiThread.Instance.IdleThreadWork; // Insert images in UI UIImagesInit.Instance.InitImages(); // Insertion des elements dans la carte GameboardInit.Instance.InsertMap(); // Level indicators _levelIndicatorVisibility = LevelIndicatorVisibility.Instance; // Hide building menu _buildingMenuVisibility = BuildingMenuVisibility.Instance; _buildingMenuVisibility.HideBuildingMenu(); // Hide Building Details menu _buildingDetailsVisibility = BuildingDetailsVisibility.Instance; _buildingDetailsVisibility.HideBuildingDetails(); // Hide Dungeon page _dungeonManager = DungeonManager.Instance; _dungeonManager.CloseDungeon(); // Initialise Research _researchHandler = ResearchHandler.Instance; _researchHandler.Initialise(); // Disable Unit recruitment UnitRecruitmentVisibility.Instance.DisableAllUnits(); // load game if (!SaveGame.Instance.Load()) { // If no game is found, load a new one ResetMap.Instance.InitialiseNewGame(); // Set default ressources Ressources.Instance.Initialise(); Ressources.Instance.SetDefault(); // Count Units UnitManager.Instance.UpdateUnitCount(); } // Start Error dispatching ErrorManager.Instance.StartErrorDispatch(); // First update of ressources RessourcesBuildingCheck.Instance.cheakAllNeighbourRessources(); // Check Building count with townhall BuildingCount.Instance.CountBuildings(); // Update Storage Storage.Instance.UpdateStorageCapacity(); // Start Ressource management RessourcesManager.Instance.StartRessourcesManager(); RessourcesManager.Instance.TimeScale = LordOfUltima.Properties.Settings.Default.UpdateTime; // Settings initialisation SetSettings.Instance.Set(); // Hide research ResearchPageVisibility.HideResearchPage(); // Hide recruitment RecruitmentPageVisibility.HideRecruitmentPage(); // Chatbox state ChatboxVisibility.Instance.HandleChatboxVisibility(); // Start Recruitment Manager _recruitmentManager = RecruitmentManager.Instance; // Update recruitment window visibility UnitRecruitmentVisibility.Instance.UpdateVisibility(); // Hide Dungeon DungeonVisibility.Instance.HideDungeon(); // Start Chat thread _chatEvents = ChatEvents.Instance; /*BackgroundWorker bw = new BackgroundWorker(); bw.DoWork += _chatEvents.UpdateChat; bw.RunWorkerAsync();*/ }