示例#1
0
        private List<Element> rotateElement(Element element, ElementType.Type elementType, int chance)
        {
            List<Element> newElements = new List<Element>();
            List<Element> testList = new List<Element>();
            Element[,] map = Gameboard.Instance.GetMap();
            int frameCount = Gameboard.Instance.GetFrameCount;

            if (element.PositionX > 0)
            {
                if (Random.Next(chance) == chance)
                {
                    testList.Add(map[element.PositionX - 1, element.PositionY]);
                }
            }
            if (element.PositionX < frameCount - 1)
            {
                if (Random.Next(chance) == chance - 1)
                {
                    testList.Add(map[element.PositionX + 1, element.PositionY]);
                }
            }
            if (element.PositionY > 0)
            {
                if (Random.Next(chance) == chance - 1)
                {
                    testList.Add(map[element.PositionX, element.PositionY - 1]);
                }
            }
            if (element.PositionY < frameCount - 1)
            {
                if (Random.Next(chance) == chance - 1)
                {
                    testList.Add(map[element.PositionX, element.PositionY + 1]);
                }
            }

            foreach (var elementCheck in testList)
            {
                if (!elementCheck.HasElement)
                {
                    newElements.Add(elementCheck);
                    elementCheck.SetElementType(ElementType.GetTypeObject(elementType));
                }
            }

            return newElements;
        }
示例#2
0
        private void expandRessource(Element element, ElementType.Type elementType)
        {
            List<Element> firstLayer = new List<Element>();

            firstLayer = firstLayer.Concat(rotateElement(element, elementType, 2)).ToList();

            foreach (var secondElement in firstLayer)
            {
                rotateElement(secondElement, elementType, 3);
            }
        }