void Update() { if (_inputAvailable) { if (_currentPlayer.IsAvailable()) { // test world switch if (Input.GetKeyDown(KeyCode.Alpha1)) { Debug.Log("1 input!"); if (0 != Loop.WorldManager.GetCurrentWorldIndex()) { _observer.SwitchWorld((Loop.WorldName) 0); } } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (1 != Loop.WorldManager.GetCurrentWorldIndex()) { _observer.SwitchWorld((Loop.WorldName) 1); } } if (Input.GetKeyDown(KeyCode.Q)) { _observer.SwitchWorld(Loop.WorldManager.GetPrevWorldName()); } if (Input.GetKeyDown(KeyCode.Tab)) { _observer.SwitchWorld((Loop.WorldName)( (1 + Loop.WorldManager.GetCurrentWorldIndex()) % Loop.WorldConstants.WORLDS_NUM)); } // 侦测跳跃按钮输入 if (ct.isGrounded) { _moveDirection = Vector3.zero; if (Input.GetButton("Jump")) { _moveDirection.y = jumpSpeed; } } float x = 0; // 转向 if ((x = Input.GetAxis("Horizontal")) < 0) { transform.rotation = Quaternion.Euler(new Vector3(0, -90, 0)); } else if (x > 0) { transform.rotation = Quaternion.Euler(new Vector3(0, 90, 0)); } // horizontal move _moveDirection.x = x * moveSpeed; } // 侦测地图切换按钮输入 if (Input.GetKeyDown(KeyCode.M)) { Debug.Log("M!"); if (_isMapFlag == false) { if (_camMain != null) { _camMain.camera.enabled = false; } if (_camMap != null) { _camMap.camera.enabled = true; } _isMapFlag = true; } else if (_isMapFlag == true) { if (_camMain != null) { _camMain.camera.enabled = true; } if (_camMap != null) { _camMap.camera.enabled = false; } _isMapFlag = false; } } // gravity _moveDirection.y -= gravity * Time.deltaTime; ct.Move(_moveDirection * Time.deltaTime); } // end if(_inputAvailable) }