public XNAMainCanvas(XNAContext context) : base(context) { this.m_handler = new XNAHandler(); this.Init(); m_drawFlag = 0; this.m_runnableDraw = new InnerRunnable(this); }
public override void InitApp(XNAContext context, GL gl) { if (m_process == null) { m_process = new LProcess(this, context._width, context._height); } m_process.Load(gl); Printf("initApp"); }
public override void OnCreate(XNABundle state) { base.OnCreate(state); mActivity = this; mActivity.GameContent = GameContent; this.mContext = this; mContext.GameContent = GameContent; mCanvas = new ICanvasGL(this); base.SetContentView(mCanvas); }
public abstract void InitApp(XNAContext context, GL gl);
public GLSurfaceView(XNAContext c) { this._context = c; this._gl = new GL(); }