public PShape(bool randColor) { _fric = 0.5F; _rest = 0.5F; _localPos = new Vector2f(); _pos = new Vector2f(); _mAng = new PTransformer(); _aabb = new AABB(); _sapAABB = new PSortableAABB(); _type = Physics.PShapeType.NULL_SHAPE; _rnd = randColor; if (randColor) { SetColor((int) (MathUtils.Random() * 160F + 96F), (int) (MathUtils.Random() * 160F + 96F), (int) (MathUtils.Random() * 160F + 96F)); } }
public PShape(bool randColor) { _fric = 0.5F; _rest = 0.5F; _localPos = new Vector2f(); _pos = new Vector2f(); _mAng = new PTransformer(); _aabb = new AABB(); _sapAABB = new PSortableAABB(); _type = Physics.PShapeType.NULL_SHAPE; _rnd = randColor; if (randColor) { SetColor((int)(MathUtils.Random() * 160F + 96F), (int)(MathUtils.Random() * 160F + 96F), (int)(MathUtils.Random() * 160F + 96F)); } }