public void Update(ParticleSystem system, long delta) { this.engine = system; if (!adjust) { adjustx = 0; adjusty = 0; } else { adjust = false; } if (updateImage) { updateImage = false; string name = (relativePath + imageName).Trim(); if (name.Length > 0) { try { image = LTextures.LoadTexture(name); } catch (Exception e) { image = null; Log.Exception(e); } } } if ((wrapUp) || ((length.IsEnabled()) && (timeout < 0)) || ((emitCount.IsEnabled() && (leftToEmit <= 0)))) { if (particleCount == 0) { completed = true; } } particleCount = 0; if (wrapUp) { return; } if (length.IsEnabled()) { if (timeout < 0) { return; } timeout -= delta; } if (emitCount.IsEnabled()) { if (leftToEmit <= 0) { return; } } nextSpawn -= delta; if (nextSpawn < 0) { nextSpawn = (int)spawnInterval.Random(); int count = (int)spawnCount.Random(); for (int i = 0; i < count; i++) { Particle p = system.GetNewParticle(this, initialLife.Random()); p.SetSize(initialSize.Random()); p.SetPosition(x + xOffset.Random(), y + yOffset.Random()); p.SetVelocity(0, 0, 0); float dist = initialDistance.Random(); float power = speed.Random(); if ((dist != 0) || (power != 0)) { float s = spread.GetValue(0); float ang = (s + angularOffset.GetValue(0) - (spread .GetValue() / 2)) - 90; float xa = MathUtils.Cos(MathUtils.ToRadians(ang)) * dist; float ya = MathUtils.Sin(MathUtils.ToRadians(ang)) * dist; p.AdjustPosition(xa, ya); float xv = MathUtils.Cos(MathUtils.ToRadians(ang)); float yv = MathUtils.Sin(MathUtils.ToRadians(ang)); p.SetVelocity(xv, yv, power * 0.001f); } if (image != null) { p.SetImage(image); } ColorRecord start = (ColorRecord)colors[0]; p.SetColor(start.col.r, start.col.g, start.col.b, startAlpha.GetValue(0) / 255.0f); p.SetUsePoint(usePoints); p.SetOriented(useOriented); if (emitCount.IsEnabled()) { leftToEmit--; if (leftToEmit <= 0) { break; } } } } }