public void BottomOn(Actor o) { o.SetLocation(GetWidth() / 2 - o.GetWidth() / 2, GetHeight() - o.GetHeight()); }
public void TopOn(Actor o) { o.SetLocation(GetWidth() / 2 - o.GetWidth() / 2, 0); }
public void RightOn(Actor o) { o.SetLocation(GetWidth() - o.GetWidth(), GetHeight() / 2 - o.GetHeight() / 2); }
public void BottomOn(Actor obj0) { obj0.SetLocation(GetWidth() / 2 - obj0.GetWidth() / 2, GetHeight() - obj0.GetHeight()); }
public void CenterOn(Actor o) { o.SetLocation(GetWidth() / 2 - o.GetWidth() / 2, GetHeight() / 2 - o.GetHeight() / 2); }
public void TopOn(Actor obj0) { obj0.SetLocation(GetWidth() / 2 - obj0.GetWidth() / 2, 0); }
public void RightOn(Actor obj0) { obj0.SetLocation(GetWidth() - obj0.GetWidth(), GetHeight() / 2 - obj0.GetHeight() / 2); }
public void CenterOn(Actor obj0) { obj0.SetLocation(GetWidth() / 2 - obj0.GetWidth() / 2, GetHeight() / 2 - obj0.GetHeight() / 2); }