示例#1
0
 /// <summary>
 /// 检查矩形与圆形是否发生了碰撞
 /// </summary>
 ///
 /// <param name="rect1"></param>
 /// <param name="rect2"></param>
 /// <returns></returns>
 public static bool IsRectToCirc(RectBox rect1, RectBox rect2)
 {
     float radius = rect2.GetWidth() / 2;
     Point middle = GetMiddlePoint(rect2);
     Point upperLeft = new Point(rect1.GetMinX(), rect1.GetMinY());
     Point upperRight = new Point(rect1.GetMaxX(), rect1.GetMinY());
     Point downLeft = new Point(rect1.GetMinX(), rect1.GetMaxY());
     Point downRight = new Point(rect1.GetMaxX(), rect1.GetMaxY());
     bool collided = true;
     if (!IsPointToLine(upperLeft, upperRight, middle, radius))
     {
         if (!IsPointToLine(upperRight, downRight, middle, radius))
         {
             if (!IsPointToLine(upperLeft, downLeft, middle, radius))
             {
                 if (!IsPointToLine(downLeft, downRight, middle, radius))
                 {
                     collided = false;
                 }
             }
         }
     }
     return collided;
 }
示例#2
0
文件: LLayer.cs 项目: keppelcao/LGame
 public virtual int GetScroll(RectBox visibleRect, int orientation, int direction)
 {
     int cellSize = this.GetCellSize();
     double scrollPos = 0.0D;
     if (orientation == 0)
     {
         if (direction < 0)
         {
             scrollPos = visibleRect.GetMinX();
         }
         else if (direction > 0)
         {
             scrollPos = visibleRect.GetMaxX();
         }
     }
     else if (direction < 0)
     {
         scrollPos = visibleRect.GetMinY();
     }
     else if (direction > 0)
     {
         scrollPos = visibleRect.GetMaxY();
     }
     int increment = System.Math.Abs((int)System.Math.IEEERemainder(scrollPos, cellSize));
     if (increment == 0)
     {
         increment = cellSize;
     }
     return increment;
 }