public static LTransition NewPShadow(PShadowEffect effect) { if (GLEx.Self != null) { LTransition transition = new LTransition(); transition.SetTransitionListener(new _PShadow(effect)); transition.SetDisplayGameUI(true); transition.code = 1; return transition; } return null; }
public static LTransition NewPShadow(string fileName, float alhpa) { PShadowEffect shadow = new PShadowEffect(fileName); shadow.SetAlpha(alhpa); return NewPShadow(shadow); }
public PixelThread(PShadowEffect effect) { this.ps = effect; }
public _PShadow(PShadowEffect e) { effect = e; }