示例#1
0
        public BoardUnit(Transform parent)
        {
            _gameplayManager    = GameClient.Get <IGameplayManager>();
            _loadObjectsManager = GameClient.Get <ILoadObjectsManager>();
            _soundManager       = GameClient.Get <ISoundManager>();
            _tutorialManager    = GameClient.Get <ITutorialManager>();
            _timerManager       = GameClient.Get <ITimerManager>();

            _battlegroundController = _gameplayManager.GetController <BattlegroundController>();
            _playerController       = _gameplayManager.GetController <PlayerController>();
            _animationsController   = _gameplayManager.GetController <AnimationsController>();
            _battleController       = _gameplayManager.GetController <BattleController>();
            _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>();
            _vfxController          = _gameplayManager.GetController <VfxController>();
            _ranksController        = _gameplayManager.GetController <RanksController>();
            _abilitiesController    = _gameplayManager.GetController <AbilitiesController>();
            _cardsController        = _gameplayManager.GetController <CardsController>();
            _inputController        = _gameplayManager.GetController <InputController>();
            _boardArrowController   = _gameplayManager.GetController <BoardArrowController>();


            GameObject =
                Object.Instantiate(_loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/BoardCreature"));
            GameObject.transform.SetParent(parent, false);

            _fightTargetingArrowPrefab =
                _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Arrow/AttackArrowVFX_Object");

            _pictureSprite = GameObject.transform.Find("CreaturePicture").GetComponent <SpriteRenderer>();
            _frozenSprite  = GameObject.transform.Find("Other/Frozen").GetComponent <SpriteRenderer>();
            _glowSprite    = GameObject.transform.Find("Other/Glow").GetComponent <SpriteRenderer>();
            _shieldSprite  = GameObject.transform.Find("Other/Shield").gameObject;

            _glowSelectedObjectSprite = GameObject.transform.Find("Other/GlowSelectedObject").gameObject;

            _attackText = GameObject.transform.Find("Other/AttackAndDefence/AttackText").GetComponent <TextMeshPro>();
            _healthText = GameObject.transform.Find("Other/AttackAndDefence/DefenceText").GetComponent <TextMeshPro>();

            _sleepingParticles = GameObject.transform.Find("Other/SleepingParticles").GetComponent <ParticleSystem>();

            _unitContentObject = GameObject.transform.Find("Other").gameObject;
            _unitContentObject.SetActive(false);

            _inputController.UnitSelectedEvent   += UnitSelectedEventHandler;
            _inputController.UnitDeselectedEvent += UnitDeselectedEventHandler;

            BuffsOnUnit = new List <Enumerators.BuffType>();
            AttackedBoardObjectsThisTurn = new List <object>();

            _glowSprite.gameObject.SetActive(true);
            _glowSprite.enabled = false;

            IsCreatedThisTurn = true;

            UnitStatus = Enumerators.UnitStatusType.NONE;

            IsAllAbilitiesResolvedAtStart = true;

            _gameplayManager.CanDoDragActions = false;
        }
        public void Init()
        {
            _gameplayManager    = GameClient.Get <IGameplayManager>();
            _timerManager       = GameClient.Get <ITimerManager>();
            _loadObjectsManager = GameClient.Get <ILoadObjectsManager>();
            _dataManager        = GameClient.Get <IDataManager>();
            _soundManager       = GameClient.Get <ISoundManager>();
            _tutorialManager    = GameClient.Get <ITutorialManager>();
            _uiManager          = GameClient.Get <IUIManager>();

            _battlegroundController = _gameplayManager.GetController <BattlegroundController>();
            _vfxController          = _gameplayManager.GetController <VfxController>();
            _abilitiesController    = _gameplayManager.GetController <AbilitiesController>();
            _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>();
            _animationsController   = _gameplayManager.GetController <AnimationsController>();
            _ranksController        = _gameplayManager.GetController <RanksController>();

            CreatureCardViewPrefab =
                _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Cards/CreatureCard");
            SpellCardViewPrefab = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Cards/SpellCard");
            OpponentCardPrefab  = _loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/Gameplay/Cards/OpponentCard");

            _gameplayManager.GameStarted += GameStartedHandler;
            _gameplayManager.GameEnded   += GameEndedHandler;

            _indexOfCard = -1;
        }
        public void Init()
        {
            _gameplayManager = GameClient.Get <IGameplayManager>();
            _tutorialManager = GameClient.Get <ITutorialManager>();

            _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>();
            _abilitiesController    = _gameplayManager.GetController <AbilitiesController>();
            _vfxController          = _gameplayManager.GetController <VfxController>();

            FillStrongersAndWeakers();
        }
示例#4
0
        public void Init()
        {
            _loadObjectsManager = GameClient.Get <ILoadObjectsManager>();
            _gameplayManager    = GameClient.Get <IGameplayManager>();
            _tutorialManager    = GameClient.Get <ITutorialManager>();
            _uiManager          = GameClient.Get <IUIManager>();
            _timerManager       = GameClient.Get <ITimerManager>();
            _soundManager       = GameClient.Get <ISoundManager>();

            _vfxController          = _gameplayManager.GetController <VfxController>();
            _battleController       = _gameplayManager.GetController <BattleController>();
            _actionsQueueController = _gameplayManager.GetController <ActionsQueueController>();
            _cardsController        = _gameplayManager.GetController <CardsController>();

            _gameplayManager.GameEnded += GameplayManagerGameEnded;
        }