public void RemoveOpponentCardFromBoardToGraveyard(WorkingCard card) { Vector3 graveyardPos = OpponentGraveyardObject.transform.position + new Vector3(0.0f, -0.2f, 0.0f); BoardUnit boardCard = OpponentBoardCards.Find(x => x.Card == card); if (boardCard != null) { if (boardCard.Transform != null) { boardCard.Transform.localPosition = new Vector3(boardCard.Transform.localPosition.x, boardCard.Transform.localPosition.y, -0.2f); } OpponentBoardCards.Remove(boardCard); boardCard.SetHighlightingEnabled(false); boardCard.StopSleepingParticles(); if (boardCard.GameObject != null) { boardCard.GameObject.GetComponent <SortingGroup>().sortingLayerID = SRSortingLayers.BoardCards; Object.Destroy(boardCard.GameObject.GetComponent <BoxCollider2D>()); } Debug.Log("Destroy = " + boardCard.CurrentHp + "_" + boardCard.Card.LibraryCard.Name); } else if (_aiController.CurrentSpellCard != null && card == _aiController.CurrentSpellCard.WorkingCard) { _aiController.CurrentSpellCard.SetHighlightingEnabled(false); _aiController.CurrentSpellCard.GameObject.GetComponent <SortingGroup>().sortingLayerID = SRSortingLayers.BoardCards; Object.Destroy(_aiController.CurrentSpellCard.GameObject.GetComponent <BoxCollider2D>()); Sequence sequence = DOTween.Sequence(); sequence.PrependInterval(2.0f); sequence.Append(_aiController.CurrentSpellCard.Transform.DOMove(graveyardPos, 0.5f)); sequence.Append(_aiController.CurrentSpellCard.Transform.DOScale(new Vector2(0.6f, 0.6f), 0.5f)); sequence.OnComplete( () => { _aiController.CurrentSpellCard = null; }); } }
public void RemovePlayerCardFromBoardToGraveyard(WorkingCard card) { BoardUnit boardCard = PlayerBoardCards.Find(x => x.Card == card); if (boardCard == null) { return; } boardCard.Transform.localPosition = new Vector3(boardCard.Transform.localPosition.x, boardCard.Transform.localPosition.y, -0.2f); PlayerBoardCards.Remove(boardCard); PlayerGraveyardCards.Add(boardCard); boardCard.SetHighlightingEnabled(false); boardCard.StopSleepingParticles(); boardCard.GameObject.GetComponent <SortingGroup>().sortingLayerID = SRSortingLayers.BoardCards; Object.Destroy(boardCard.GameObject.GetComponent <BoxCollider2D>()); }