private void TargetUnitDiedHandler() { if (TargetUnit != null) { TargetUnit.UnitDied -= TargetUnitDiedHandler; } AbilitiesController.DeactivateAbility(ActivityId); }
protected virtual void UnitDiedHandler() { AbilityUnitOwner.UnitDied -= UnitDiedHandler; AbilityUnitOwner.UnitHpChanged -= UnitHpChangedHandler; AbilityUnitOwner.UnitDamaged -= UnitDamagedHandler; AbilitiesController.DeactivateAbility(ActivityId); Dispose(); }
private void CountDelay() { if (_delayedTurnsLeft == 0) { Action(); AbilitiesController.DeactivateAbility(ActivityId); } _delayedTurnsLeft--; }
protected override void TurnEndedHandler() { base.TurnEndedHandler(); Player opponent = GetOpponentOverlord(); foreach (BoardUnit unit in opponent.BoardCards) { if (unit.DamageDebuffUntillEndOfTurn != 0) { unit.CurrentDamage += Mathf.Abs(unit.DamageDebuffUntillEndOfTurn); unit.DamageDebuffUntillEndOfTurn = 0; } if (unit.HpDebuffUntillEndOfTurn != 0) { unit.CurrentHp += Mathf.Abs(unit.HpDebuffUntillEndOfTurn); unit.HpDebuffUntillEndOfTurn = 0; } } AbilitiesController.DeactivateAbility(ActivityId); }