private void SetGameUnitsWidgets(GameUnitsList gameUnits) { foreach (GameUnit gameUnit in gameUnits) { GameUnitWidget guw = new GameUnitWidget(gameUnit); guw.GameUnit = gameUnit; widgets.Add(guw); guw.GameUnitEvent += (g, t) => { GameUnitEvent(g, t); }; guw.Show(); gameunitsbox1.PackStart(guw, false, true, 0); } }
private void SetGameUnitsWidgets(GameUnitsList gameUnits) { foreach (GameUnit gameUnit in gameUnits) { GameUnitWidget guw = new GameUnitWidget(gameUnit); guw.GameUnit = gameUnit; widgets.Add(guw); guw.GameUnitEvent += (g, t) => {GameUnitEvent(g, t);}; guw.Show(); gameunitsbox1.PackStart(guw, false , true, 0); } }