void Form1_Load(object sender, EventArgs e) { off = new Bitmap(this.ClientSize.Width, this.ClientSize.Height); int i; CActorBackground pnn = new CActorBackground(); pnn.im = new Bitmap("Background.jpeg"); pnn.xS = 0; pnn.yS = 0; pnn.xD = 0; pnn.yD = 0; LBackground.Add(pnn); pnn = new CActorBackground(); pnn.im = new Bitmap("Background.jpeg"); pnn.xS = 0; pnn.yS = 0; pnn.xD = this.ClientSize.Width; pnn.yD = 0; LBackground.Add(pnn); //////////////////////////////////////////////////Background Image//////////////////////////////////////// CActorGround pnn1 = new CActorGround(); pnn1.X = -8; pnn1.im = new Bitmap("floor.png"); pnn1.im.MakeTransparent(pnn1.im.GetPixel(0, 0)); pnn1.Y = this.ClientSize.Height - pnn1.im.Height; pnn1.nWholeWidth = 50; LGround.Add(pnn1); /////////////////////////////////////////////////Ground/////////////////////////////////// CActorHero pnn2 = new CActorHero(); pnn2.X = 50; pnn2.im = new List <Bitmap>(); for (i = 0; i < 7; i++) { Bitmap bb = new Bitmap((i + 1) + ".png"); pnn2.im.Add(bb); } pnn2.iFrame = 0; pnn2.Y = this.ClientSize.Height - pnn2.im[0].Height - 60; pnn2.dy = 0; LHero.Add(pnn2); /////////////////////////////////////////////Mega man/////////////////////////////////// CActorTiles pnn3; int tempx = 500; for (i = 0; i < 20; i++) { pnn3 = new CActorTiles(); pnn3.X = tempx; pnn3.Y = 450; pnn3.im = new Bitmap("Tiles.png"); pnn3.im.MakeTransparent(pnn3.im.GetPixel(0, 0)); LTiles.Add(pnn3); tempx += 1000; } ///////////////////////////////////////////////Tiles///////////////////////////////////// tempx = 1000; int k; CActorEnemy1 pnn4; for (i = 0; i < 5; i++) { pnn4 = new CActorEnemy1(); pnn4.X = tempx; pnn4.minX = pnn4.X - 85; pnn4.maxX = pnn4.X + 80; pnn4.im = new List <Bitmap>(); for (k = 0; k < 4; k++) { Bitmap bb = new Bitmap("Enemy" + (k + 1) + ".png"); pnn4.im.Add(bb); } pnn4.iFrame = 0; pnn4.Y = this.ClientSize.Height - pnn4.im[0].Height - 60; pnn4.dx = -1; LEnemy1.Add(pnn4); tempx += 1500; } ///////////////////////////////////////////Enemy1 "Shakoosh"//////////////////////////////////////// CActorLife pnn5; tempx = 15; for (i = 0; i < 3; i++) { pnn5 = new CActorLife(); pnn5.X = tempx; pnn5.Y = 8; pnn5.im = new List <Bitmap>(); for (k = 0; k < 3; k++) { Bitmap bb = new Bitmap("Life" + (k + 1) + ".png"); pnn5.im.Add(bb); } pnn5.iFrame = 0; LLife.Add(pnn5); tempx += pnn5.im[0].Width + 10; } //////////////////////////////////////////////Lifes Creation///////////////////////////////////// int j; int tempy; tempx = 510; int RandomFrame; CActorCoins pnn6; for (i = 0; i < 5; i++) { if (i % 2 == 0) { tempy = 330; } else { tempy = this.ClientSize.Height - 200; } for (j = 0; j < 3; j++) { pnn6 = new CActorCoins(); pnn6.X = tempx; pnn6.Y = tempy; pnn6.im = new List <Bitmap>(); for (k = 0; k < 4; k++) { Bitmap bb = new Bitmap("Coin" + (k + 1) + ".png"); pnn6.im.Add(bb); } RandomFrame = RR.Next(3); if (RandomFrame == 0) { pnn6.iFrame = 0; } if (RandomFrame == 1) { pnn6.iFrame = 1; } if (RandomFrame == 2) { pnn6.iFrame = 2; } LCoins.Add(pnn6); tempx += 40; tempy -= pnn6.im[0].Width - 15; } for (j = 0; j < 3; j++) { pnn6 = new CActorCoins(); pnn6.X = tempx + 20; pnn6.im = new List <Bitmap>(); for (k = 0; k < 4; k++) { Bitmap bb = new Bitmap("Coin" + (k + 1) + ".png"); pnn6.im.Add(bb); } pnn6.Y = tempy + pnn6.im[0].Width - 15; RandomFrame = RR.Next(3); if (RandomFrame == 0) { pnn6.iFrame = 0; } if (RandomFrame == 1) { pnn6.iFrame = 1; } if (RandomFrame == 2) { pnn6.iFrame = 2; } LCoins.Add(pnn6); tempx += 40; tempy += pnn6.im[0].Width - 15; } tempx += 760; } ////////////////////////////////////////////////Coins Creation////////////////////////////////// tempx = 1500; CActorEnemy2 pnn7; for (i = 0; i < 6; i++) { pnn7 = new CActorEnemy2(); pnn7.X = tempx; pnn7.im = new List <Bitmap>(); for (k = 0; k < 5; k++) { Bitmap bb = new Bitmap("Enem" + (k + 1) + ".png"); pnn7.im.Add(bb); } pnn7.iFrame = 0; pnn7.Y = this.ClientSize.Height - pnn7.im[0].Height - 70; pnn7.dx = -1; LEnemy2.Add(pnn7); tempx += 1000; } /////////////////////////////////////////////////Enemy2 Creation////////////////////////////////// CActorRectMode pnn8 = new CActorRectMode(); pnn8.X = this.ClientSize.Width - 315; pnn8.Y = 20; pnn8.im = new Bitmap("Mode.png"); pnn8.Flag = 1; LRect.Add(pnn8); pnn8 = new CActorRectMode(); pnn8.X = this.ClientSize.Width - 315; pnn8.Y = 20 + LRect[0].im.Height; pnn8.im = new Bitmap("Night.png"); pnn8.Flag = 0; LRect.Add(pnn8); pnn8 = new CActorRectMode(); pnn8.X = this.ClientSize.Width - 315; pnn8.Y = 26 + (LRect[0].im.Height * 2); pnn8.im = new Bitmap("Day.png"); pnn8.Flag = 0; LRect.Add(pnn8); /////////////////////////////////////////////////////Mode Creation//////////////////////////////// CActorElevator pnn9 = new CActorElevator(); pnn9.X = 250 * 8; pnn9.im = new Bitmap("elevator.png"); pnn9.Y = this.ClientSize.Height - 80 - pnn9.im.Height; pnn9.dy = -1; LElevator.Add(pnn9); }
void t_Tick(object sender, EventArgs e) { int i; int k; ////////////////////////////////////////////////////////////////////////////////////////// if (CountLife != 0 && FlagWinner == 0) { if (FlagLeftH == 1) { if (LBackground[0].xD <= 0) { for (i = 0; i < LBackground.Count; i++) { LBackground[i].xD += 7; if (LBackground[1].xD <= 0) { LBackground[1].xD = this.ClientSize.Width; LBackground[0].xD = 0; } } LGround[0].X += 7; LElevator[0].X += 7; for (i = 0; i < LTiles.Count; i++) { LTiles[i].X += 7; } for (i = 0; i < LCoins.Count; i++) { LCoins[i].X += 7; } for (i = 0; i < LEnemy2.Count; i++) { LEnemy2[i].X += 7; } for (i = 0; i < LEnemy1.Count; i++) { LEnemy1[i].X += 7; LEnemy1[i].maxX += 7; LEnemy1[i].minX += 7; } for (i = 0; i < LShakoosh.Count; i++) { LShakoosh[i].X += 7; } } if (LHero[0].iFrame >= 3) { LHero[0].iFrame = 0; } LHero[0].iFrame += 1; //LHero[0].X -= 2; } if (FlagRightH == 1) { for (i = 0; i < LBackground.Count; i++) { LBackground[i].xD -= 7; if (LBackground[1].xD <= 0) { LBackground[1].xD = this.ClientSize.Width; LBackground[0].xD = 0; } } LGround[0].X -= 7; LElevator[0].X -= 7; for (i = 0; i < LTiles.Count; i++) { LTiles[i].X -= 7; } for (i = 0; i < LEnemy1.Count; i++) { LEnemy1[i].X -= 7; LEnemy1[i].maxX -= 7; LEnemy1[i].minX -= 7; } for (i = 0; i < LShakoosh.Count; i++) { LShakoosh[i].X -= 7; } for (i = 0; i < LCoins.Count; i++) { LCoins[i].X -= 7; } for (i = 0; i < LEnemy2.Count; i++) { LEnemy2[i].X -= 7; } if (LHero[0].iFrame <= 0) { LHero[0].iFrame = 4; } LHero[0].iFrame -= 1; //LHero[0].X += 2; } if (FlagUpH == 1) { if (LHero[0].dy == -1) { LHero[0].Y -= 40; if (Countmove <= 3) { LHero[0].iFrame = 4; } if (Countmove > 3) { LHero[0].iFrame = 5; } Countmove++; if (Countmove == 6) { LHero[0].dy = 1; FlagUpH = 0; LHero[0].iFrame = 5; Countmove = 0; } } } if (LHero[0].dy == 1) { LHero[0].Y += 40; if (Countmove < 3) { LHero[0].iFrame = 5; } if (Countmove >= 3) { LHero[0].iFrame = 6; } Countmove++; for (i = 0; i < LTiles.Count; i++) { if (LHero[0].Y + LHero[0].im[0].Height - 100 >= 350 && LHero[0].X + LHero[0].im[0].Width >= LTiles[i].X && LHero[0].X <= (LTiles[i].X + LTiles[i].im.Width)) { LHero[0].dy = 0; LHero[0].iFrame = 0; } } if (LHero[0].Y + LHero[0].im[0].Height + 60 == this.ClientSize.Height) { LHero[0].dy = 0; LHero[0].iFrame = 0; } } if (LHero[0].dy == 0) { FlagJump = 0; for (i = 0; i < LTiles.Count; i++) { if (LHero[0].Y + LHero[0].im[0].Height - 100 >= 350 && LHero[0].X + LHero[0].im[0].Width >= LTiles[i].X && LHero[0].X <= (LTiles[i].X + LTiles[i].im.Width)) { FlagJump = 1; } } if (LHero[0].Y + LHero[0].im[0].Height + 60 == this.ClientSize.Height) { FlagJump = 1; } if (FlagJump == 0) { LHero[0].Y += 40; LHero[0].iFrame = 5; } } if (FlagRightH == 0 && FlagLeftH == 0 && FlagUpH == 0) { LHero[0].iFrame = 0; } ////////////////////////////////////////////////////////Hero Movement///////////////////////////////////////////// if (FlagFire == 1) { CActorFire pnn = new CActorFire(); pnn.X = LHero[0].X + 110; pnn.Y = LHero[0].Y + 80; pnn.im = new List <Bitmap>(); for (i = 0; i < 4; i++) { Bitmap bb = new Bitmap("Fire" + (i + 1) + ".png"); pnn.im.Add(bb); } pnn.iFrame = 0; LFire.Add(pnn); } for (i = 0; i < LFire.Count; i++) { LFire[i].X += 8; if (CountTick % 3 == 0) { if (LFire[i].iFrame < 3) { LFire[i].iFrame += 1; } } } for (i = 0; i < LFire.Count; i++) { if (CountTick % 10 == 0) { if (LFire[i].iFrame == 3) { LFire.Remove(LFire[i]); } } } ///////////////////////////////////////////////////Fire creation & Movement/////////////////////////// for (i = 0; i < LFire.Count; i++) { for (k = 0; k < LEnemy1.Count; k++) { if (LFire[i].X >= LEnemy1[k].X && LFire[i].X <= (LEnemy1[k].X + LEnemy1[k].im[0].Width) && LHero[0].Y == this.ClientSize.Height - (LHero[0].im[0].Height + 60)) { LFire.Remove(LFire[i]); Score += 50; LEnemy1.Remove(LEnemy1[k]); //MessageBox.Show("ok"); break; } } } /////////////////////////////////////////////Fire / Enemy1 Life////////////////////////////// for (i = 0; i < LEnemy1.Count; i++) { if (LEnemy1[i].dx == -1) { LEnemy1[i].X -= 3; if (LEnemy1[i].iFrame >= 3) { LEnemy1[i].iFrame = 0; } if (CountTick % 12 == 0) { LEnemy1[i].iFrame += 1; } if (LEnemy1[i].iFrame == 2) { if (CountTick % 12 == 0) { CActorShakoosh pnn = new CActorShakoosh(); pnn.X = LEnemy1[i].X; pnn.Y = this.ClientSize.Height - 200; pnn.iFrame = 0; pnn.im = new List <Bitmap>(); for (k = 0; k < 3; k++) { Bitmap bb = new Bitmap("Shakoosh" + (k + 1) + ".png"); pnn.im.Add(bb); } LShakoosh.Add(pnn); } } if (LEnemy1[i].X <= LEnemy1[i].minX) { LEnemy1[i].dx = 1; } } if (LEnemy1[i].dx == 1) { LEnemy1[i].X += 3; LEnemy1[i].iFrame = 3; if (LEnemy1[i].X >= LEnemy1[i].maxX) { LEnemy1[i].dx = -1; } } } ////////////////////////////////////////////////////Enemy1 movement & Shakoosh Creation/////////////////////// for (i = 0; i < LShakoosh.Count; i++) { if (LShakoosh[i].dx == -1) { LShakoosh[i].X -= 5; } if (CountTick % 5 == 0) { if (LShakoosh[i].iFrame <= 1) { LShakoosh[i].iFrame += 1; } else { LShakoosh[i].dx = 0; if (LShakoosh[i].Y <= this.ClientSize.Height - 130) { LShakoosh[i].Y += 10; } } } } for (i = 0; i < LShakoosh.Count; i++) { if (LShakoosh[i].Y > this.ClientSize.Height - 130) { LShakoosh.Remove(LShakoosh[i]); } } /////////////////////////////////////////////////////Shakoosh movement/////////////////////////////////// CActorLife pTrav = LLife[CountLife - 1]; if (CountTick % 10 == 0) { for (i = 0; i < LEnemy1.Count; i++) { if ((LHero[0].X + 50 >= LEnemy1[i].X && LHero[0].X <= (LEnemy1[i].X + 50) && LHero[0].Y + LHero[0].im[0].Height + 60 == this.ClientSize.Height)) { if (CountTick % 2 == 0) { if (pTrav.iFrame < 2) { pTrav.iFrame += 1; } } if (pTrav.iFrame >= 2) { if (CountLife > 1) { CountLife--; pTrav = LLife[CountLife - 1]; } } break; } } for (i = 0; i < LEnemy2.Count; i++) { if ((LHero[0].X + 100 >= LEnemy2[i].X && LHero[0].X <= (LEnemy2[i].X + 100) && LHero[0].Y + LHero[0].im[0].Height + 60 == this.ClientSize.Height)) { if (CountTick % 2 == 0) { if (pTrav.iFrame < 2) { pTrav.iFrame += 1; } } if (pTrav.iFrame >= 2) { if (CountLife > 1) { CountLife--; pTrav = LLife[CountLife - 1]; } } break; } } for (i = 0; i < LShakoosh.Count; i++) { if ((LHero[0].X + 100 >= LShakoosh[i].X && LHero[0].X <= (LShakoosh[i].X + 100) && LHero[0].Y + LHero[0].im[0].Height + 60 == this.ClientSize.Height)) { if (CountTick % 2 == 0) { if (pTrav.iFrame < 2) { pTrav.iFrame += 1; } } if (pTrav.iFrame >= 2) { CountLife--; if (CountLife > 1) { pTrav = LLife[CountLife - 1]; } } break; } } } ///////////////////////////////////////////////////////Counting Lifes////////////////////////////////////// for (i = 0; i < LCoins.Count; i++) { if (LCoins[i].iFrame > 2) { LCoins[i].iFrame = 0; } if (CountTick % 3 == 0) { LCoins[i].iFrame += 1; } } //////////////////////////////////////Coins Movenemt///////////////////////////////////// for (i = 0; i < LCoins.Count; i++) { if (LHero[0].X + 100 >= LCoins[i].X && LHero[0].X <= (LCoins[i].X + LCoins[i].im[0].Width) && LHero[0].Y + 60 >= LCoins[i].Y && LHero[0].Y <= (LCoins[i].Y + 30)) { LCoins.Remove(LCoins[i]); Score += 20; } } ///////////////////////////////////////Score Coins///////////////////////////////////////////// for (i = 0; i < LEnemy2.Count; i++) { if (LEnemy2[i].dx == -1) { LEnemy2[i].X -= 5; if (CountTick % 4 == 0) { LEnemy2[i].iFrame += 1; } if (LEnemy2[i].iFrame == 5) { LEnemy2[i].dx = 1; } } if (LEnemy2[i].dx == 1) { LEnemy2[i].X += 5; if (CountTick % 4 == 0) { LEnemy2[i].iFrame -= 1; } if (LEnemy2[i].iFrame == 0) { LEnemy2[i].dx = -1; } } } /////////////////////////////////////////////////////////Enemy2 Movement///////////////////////////// for (i = 0; i < LEnemy2.Count; i++) { for (k = 0; k < LFire.Count; k++) { if (LFire[k].X + 20 >= LEnemy2[i].X && LFire[k].X <= (LEnemy2[i].X + 20) && LHero[0].Y + LHero[0].im[0].Height + 60 == this.ClientSize.Height) { LFire.Remove(LFire[k]); LEnemy2.Remove(LEnemy2[i]); Score += 50; break; } } } ////////////////////////////////////////////////Enemy2 Life//////////////////////////// if (LElevator[0].dy == -1) { LElevator[0].Y -= 5; if (LElevator[0].Y <= 0) { LElevator[0].dy = 1; } } if (LElevator[0].dy == 1) { LElevator[0].Y += 5; if (LElevator[0].Y >= this.ClientSize.Height - 80 - LElevator[0].im.Height) { LElevator[0].dy = -1; } } ///////////////////////////////////////////////Elevator Movement////////////////////////// /*if (LEnemy1.Count <= 0 && LEnemy2.Count <= 0 && Score>=1000) * { * FlagWinner = 1; * }*/ } if (CountLife <= 0) { CActorGameOver pnn1 = new CActorGameOver(); pnn1.X = 340; pnn1.Y = 100; pnn1.im = new Bitmap("GameOver.png"); LGameOver.Add(pnn1); if (GameOverW < pnn1.im.Width) { GameOverW += 20; } } ///////////////////////////////////////////////////Game Over Screen/////////////////////////////////////// if (FlagWinner == 1) { CActorWinner pnn2 = new CActorWinner(); pnn2.X = 340; pnn2.Y = 100; pnn2.im1 = new Bitmap("UWin.png"); pnn2.im2 = new Bitmap("Winner mega man.png"); LWinner.Add(pnn2); if (WinnerWidth < pnn2.im1.Width + pnn2.im2.Width) { WinnerWidth += 20; } } CountTick++; DrawDubb(); }