public MapObjectHandle GetHandle(GameObject obj) { MapObjectHandle handle = Instantiate(TaggedHandlers.FirstOrDefault(x => x.GetComponent <TaggedMapObjectHandle>().Tag == obj.tag) ?? DefaultHandler).GetComponent <MapObjectHandle>(); handle.transform.SetParent(HandleParent); return(handle); }
public bool Finish() { if (_handle) { _handle.OnDeselected(); _handle = null; } OnFinished?.Invoke(); return(true); }
public void Select(MapObjectHandle handle) { _handle = handle; _handle.OnSelected(); }