public override void Assemble(ObjectModel model, TrailRenderer target, AssemblyContext context) { ValueAssembler assembler = new ValueAssembler(); RendererAssembler baseAssembler = new RendererAssembler(); target.widthCurve = (AnimationCurve)assembler.Assemble(model.GetProperty("Curve"), typeof(AnimationCurve), context); target.time = model.GetValue <float>("Time"); target.minVertexDistance = model.GetValue <float>("MinVertexDistance"); target.autodestruct = model.GetValue <bool>("Autodestruct"); target.emitting = model.GetValue <bool>("Emitting"); target.colorGradient = (Gradient)assembler.Assemble(model.GetProperty("Color"), typeof(Gradient), context); target.numCornerVertices = model.GetValue <int>("CornerVertices"); target.numCapVertices = model.GetValue <int>("CapVertices"); target.alignment = model.GetValue <LineAlignment>("Alignment"); target.textureMode = model.GetValue <LineTextureMode>("TextureMode"); target.generateLightingData = model.GetValue <bool>("GenerateLigtingData"); target.shadowBias = model.GetValue <float>("ShadowBias"); baseAssembler.Assemble(model, target, context); }
public override void Assemble(ObjectModel model, LineRenderer target, AssemblyContext context) { ValueAssembler assembler = new ValueAssembler(); RendererAssembler baseSerializer = new RendererAssembler(); target.positionCount = model.GetValue <int>("PositionCount"); SetPositions(target, model.GetArray("Positions").Select(x => (Vector3)assembler.Assemble(x, typeof(Vector3), context)).ToArray()); target.widthCurve = (AnimationCurve)assembler.Assemble(model.GetProperty("Curve"), typeof(AnimationCurve), context); target.colorGradient = (Gradient)assembler.Assemble(model.GetProperty("Colors"), typeof(Gradient), context); target.numCornerVertices = model.GetValue <int>("CornerVerticies"); target.numCapVertices = model.GetValue <int>("CapVerticies"); target.alignment = model.GetValue <LineAlignment>("Alignment"); target.textureMode = model.GetValue <LineTextureMode>("TextureMode"); target.shadowBias = model.GetValue <float>("ShadowBias"); target.generateLightingData = model.GetValue <bool>("GenerateLighingData"); target.useWorldSpace = model.GetValue <bool>("UseWorldSpace"); baseSerializer.Assemble(model, target, context); }