示例#1
0
        private static void ReceiveCallback(IAsyncResult ar)
        {
            byte[]        Data;
            ClientManager MyClient = (ClientManager)ar.AsyncState;
            Socket        client   = MyClient._socket;


            if (client == null)
            {
                return;
            }
            if (!client.Connected)
            {
                return;
            }
            int BufferSize = getPendingByteCount(client);

            if (BufferSize > 1000)
            {
                return;
            }

            try
            {
                int BytesReceive = client.EndReceive(ar);
                if (BytesReceive > 0)
                {
                    Data = new byte[BytesReceive];
                    Array.Copy(MyClient.buffer, Data, BytesReceive);
                    ReceiveData.ParsePacket(MyClient, Data);
                    MyClient.buffer = new byte[ClientManager.BufferSize];

                    // Process received data
                }
                else
                {
                    ClientFunctions.DisconnectClientFromID(MyClient.id);
                    ClientFunctions.RemoveClientFromInstance(MyClient);
                }
                client.BeginReceive(MyClient.buffer, 0, ClientManager.BufferSize, SocketFlags.None, new AsyncCallback(ReceiveCallback), MyClient);
            }
            catch (SocketException e)
            {
                if (e.ErrorCode == 10054)
                {
                    ClientFunctions.DisconnectClientFromID(MyClient.id);
                    ClientFunctions.RemoveClientFromInstance(MyClient);
                    //Console.WriteLine("Client disconnected!");
                    return;
                }
            }
            catch
            {
                ClientFunctions.DisconnectClientFromID(MyClient.id);
                ClientFunctions.RemoveClientFromInstance(MyClient);
                //Console.WriteLine("Client disconnected!");
                // add to log receive error
                // remove client connected if is a error: remove from clients list
                //
                return;
            }
        }