// Start is called before the first frame update //It gets all the unity objects needed on this script, makes the menu invisible //Get an instance of the server connection //set the button events void Start() { inviteButton.enabled = false; GameObject mainMenuWindow = GameObject.Find("MainMenuWindow"); mainMenuLogic = mainMenuWindow.GetComponent <MainMenuLogic>(); GameObject loginWindow = GameObject.Find("LoginWindow"); loginLogic = loginWindow.GetComponent <LoginLogic>(); levelAnimator = gameCreationCanvas.GetComponent <Animator>(); gameCreationCanvas.enabled = false; mainMenuButton.onClick.AddListener(MainMenuClick); changeLevelButton.onClick.AddListener(ChangeLevelButtonClick); playButton.onClick.AddListener(PlayButtonClick); inviteButton.onClick.AddListener(InviteButtonClick); serverConnection = ServerConnection.getInstance(); pythonBtn.onClick.AddListener(PythonClick); pythonAnimator = pythonCanvas.GetComponent <Animator>(); matlabBtn.onClick.AddListener(MatlabClick); matlabAnimator = matlabCanvas.GetComponent <Animator>(); }
// Start is called before the first frame update //It gets all the unity objects needed on this script, makes the menu invisible //Get an instance of the server connection //set the button events void Start() { GameObject informationWindow = GameObject.Find("InformationWindow"); informationLogic = informationWindow.GetComponent <InformationLogic>(); GameObject loginWindow = GameObject.Find("LoginWindow"); loginLogic = loginWindow.GetComponent <LoginLogic>(); GameObject gameCreationWindow = GameObject.Find("GameCreationWindow"); gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>(); GameObject invitationWindow = GameObject.Find("InvitationWindow"); invitationLogic = invitationWindow.GetComponent <InvitationLogic>(); GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow"); joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>(); GameObject scoreBoardWindow = GameObject.Find("ScoreboardWindow"); scoreBoardLogic = scoreBoardWindow.GetComponent <ScoreBoardLogic>(); serverConnection = ServerConnection.getInstance(); createGameBtn.onClick.AddListener(CreateGameClick); joinGameBtn.onClick.AddListener(JoinGameClick); userInfoBtn.onClick.AddListener(UserInfoClick); scoreBoardBtn.onClick.AddListener(ScoreBoardClick); gameCreationLogic.playButtonCanvas.enabled = false; joinAGameLogic.mainCanvas.enabled = false; }
// Start is called before the first frame update void Start() { GameObject mainMenuWindow = GameObject.Find("MainMenuWindow"); mainMenuLogic = mainMenuWindow.GetComponent <MainMenuLogic>(); LoginWindow = GameObject.Find("LoginWindow"); loginLogic = LoginWindow.GetComponent <LoginLogic>(); serverConnection = ServerConnection.getInstance(); informationCanvas.enabled = false; loadEmail.onClick.AddListener(EmailLoadOnClick); loadAge.onClick.AddListener(AgeLoadOnClick); modifySpam.onClick.AddListener(SpamModifyOnClick); mainMenuBtn.onClick.AddListener(MainMenuClick); }