public LogicNode(Connection connection, LogicGraphView nodeParent) { hideLabelOfPropertyFieldSheet = Resources.Load <StyleSheet>("PropertyField2USS"); GUID = Guid.NewGuid().ToString(); this.connection = connection; this.nodeParent = nodeParent; title = connection.Title + " - " + connection.gameObject.name; //capabilities &= ~Capabilities.Deletable; foreach (BasePort basePort in connection.BasePorts) { GeneratePort(basePort); } RefreshExpandedState(); RefreshPorts(); DrawNodeFields(); CreateOriginLine(); UpdatePosition(); }
internal void Init(LogicGraphView graphView, SceneView rootVE) { this.graphView = graphView; this.rootVE = rootVE; indentationIcon = new Texture2D(1, 1); indentationIcon.SetPixel(0, 0, new Color(0, 0, 0, 0)); indentationIcon.Apply(); GetAllConnectionTypes(); }
private static void OnSceneGUI(SceneView sceneView) { if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Space) { LogicGraphView graphView = graphViews.FirstOrDefault(g => g.SceneView == sceneView); if (graphView != null) { graphView.RequestSearchWindow(GUIUtility.GUIToScreenPoint(Event.current.mousePosition)); } } if (Event.current.type == EventType.Repaint) { LogicGraphView graphView = graphViews.FirstOrDefault(g => g.SceneView == sceneView); if (graphView != null) { graphView.UpdateGraphView(connections.ToArray()); } } }