/// <summary>
 /// Handles the data acquisition 'Progress' event
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void grabber_Progress(object sender, ProgressEventArgs e)
 {
     // Just pass the even on the our listeners
     BroadcastProgress(e);
 }
        /// <summary>
        /// Broadcast a progress event to anyone who's listening
        /// </summary>
        /// <param name="e"></param>
        private void BroadcastProgress(ProgressEventArgs e)
        {
            EventHandler<ProgressEventArgs> handler = OnProgress;

            // Just pass the progress event through.
            if (handler != null)
                handler(this, e);
        }
        /// <summary>
        /// Handles the data acquisition 'Complete' event
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void grabber_Complete(object sender, ProgressEventArgs e)
        {
            // Send a console message...
            BroadcastStatusMessage("Sampling Complete\r\n", MessageEventArgs.MessageTypes.Important);

            // and tell our listeners to plot the data.
            BroadcastPlot(new SamplePlot(grabber.Data.ToArray(), grabber.SamplingChannels, grabber.SamplingMode != DataGrabber.SamplingModes.TransitionsOnly));
        }
示例#4
0
        /// <summary>
        /// Progress event handler.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void viewModel_Progress(object sender, ProgressEventArgs e)
        {
            // NOTE: If there is an error before we get to 100%, the progress bar will never be hidden.

            // This event likely occurred on a thread other than the UI thread.
            // If that it the case, use Invoke to run on the UI thread.
            if (this.progressBar.InvokeRequired)
            {
                this.Invoke((MethodInvoker)delegate
                {
                    this.progressBar.Value = e.PercentComplete;
                    this.compressionPercent.Text = e.CompressionPercent + "%";
                });
            }
            else
            {
                this.progressBar.Value = e.PercentComplete;
                this.compressionPercent.Text = e.CompressionPercent + "%";
            }
        }