public void Remove(RandomBox box) { if (_randomBoxes.ContainsKey(box.Serial) == false) { Debug.LogError("Already box " + box.Serial + " Removed!"); return; } _randomBoxes.Remove(box.Serial); }
public void CreateRandomBox(float xPosition, string itemId) { RandomBox boxInstance = Instantiate <GameObject>(_randomBoxPrefab).GetComponent <RandomBox>(); boxInstance.ItemId = itemId; Vector2 createPosition = new Vector2(xPosition, Random.Range(0.5f, 1f)); createPosition.y = -1.8f; boxInstance.transform.position = createPosition; //boxInstance.GetComponent<Rigidbody2D>().AddForce(Vector2.up * 10f); }
public void Add(RandomBox box) { if (_randomBoxes.ContainsKey(box.Serial) == true) { throw new UnityException("Already box " + box.Serial + " Added!"); } int newSerial = _serialIssuer.Get(); box.SetSerial(newSerial); _randomBoxes.Add(newSerial, box); }
public void Use() { var interactiveBoxes = (from box in _randomBoxes.Values where box.IsInteractive == true orderby box.Serial descending select box); if (interactiveBoxes.Count() == 0) { return; } RandomBox boxToUse = interactiveBoxes.ToArray()[0]; boxToUse.Use(); }