/// <summary> /// Init this instance. /// </summary> public void Init() { m_InputManager = new InputManager(); m_Grid = new Grid(); m_Grid.Load(GRID_DATA_FILE_NAME); m_CollisionDetection = new CollisionDetection(m_Grid); SpawnManager spawnManager = new SpawnManager(new ActorFactory(m_InputManager, new PlayerController(m_CollisionDetection), m_CollisionDetection)); spawnManager.LoadData(SPAWN_DATA_FILE_NAME); m_Actors = spawnManager.Spawn(m_Grid); m_CollisionDetection.Init(m_Actors); }