private void SkillClick(SkillItemView skillItemView) { if (OnSkillClick != null && !character.isDead) { OnSkillClick(character.characterInfo.instanceID, skillItemView); } character.canOrderTime = float.MaxValue; SetCommonCDState(1f); AudioController.instance.PlayAudio(AudioController.SKILL_CLICK, false); }
private void PlayComboSkillEffect(SkillItemView skillItemView, AttackableType attackableType, float duration) { skillItemView.ShowMask(false); switch (attackableType) { case AttackableType.Float: skillItemView.ShowFloatParticle(true); break; case AttackableType.Tumble: skillItemView.ShowTumbleParticle(true); break; } }
private void OnClickSkill(uint userID, SkillItemView skillItemView) { SkillBarController.instance.OrderPlayerSkill(userID, skillItemView); }