public Unit(LoadModel model) : base(model) { base.elapsedTime = 0; this.armorAfterBuff = armor * 2; pathFinder = new PathFinderNamespace.PathFinder(); speed = 42; }
/* protected List<Skill> skillsList; public List<Skill> SkillsList { get { return skillsList; } set { skillsList = value; } } */ public Unit(int hp, float armor, float strength, float range, int cost, float buildingTime, LoadModel model, float atackInterval) : base(model) { this.hp = hp; this.armor = armor; this.strength = strength; this.range = range; this.cost = cost; this.buildingTime = buildingTime; this.atackInterval = atackInterval; base.elapsedTime = 0; this.armorAfterBuff = armor * 2; pathFinder = new PathFinderNamespace.PathFinder(); speed = 42; }