/// <summary> /// Create a new BasicMonster object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="health">Initial value of the Health property.</param> /// <param name="armor">Initial value of the Armor property.</param> /// <param name="speed">Initial value of the Speed property.</param> /// <param name="skillsId">Initial value of the SkillsId property.</param> /// <param name="model">Initial value of the Model property.</param> /// <param name="texture">Initial value of the Texture property.</param> /// <param name="money">Initial value of the Money property.</param> /// <param name="lvl">Initial value of the Lvl property.</param> public static BasicMonster CreateBasicMonster(global::System.Int32 id, global::System.String name, global::System.Int32 health, global::System.Double armor, global::System.Double speed, global::System.Int32 skillsId, global::System.String model, global::System.String texture, global::System.Int32 money, global::System.Int32 lvl) { BasicMonster basicMonster = new BasicMonster(); basicMonster.Id = id; basicMonster.Name = name; basicMonster.Health = health; basicMonster.Armor = armor; basicMonster.Speed = speed; basicMonster.SkillsId = skillsId; basicMonster.Model = model; basicMonster.Texture = texture; basicMonster.Money = money; basicMonster.Lvl = lvl; return basicMonster; }
/// <summary> /// Deprecated Method for adding a new object to the BasicMonsters EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToBasicMonsters(BasicMonster basicMonster) { base.AddObject("BasicMonsters", basicMonster); }