private void AddNewTrigger() { Trigger trigger = new Trigger(); var triggerVm = new TriggerVm(trigger, _avalibleSignals); var triggerWindow = new Views.TriggerWindow(); triggerWindow.DataContext = triggerVm; triggerWindow.ShowDialog(); if (triggerVm.IS_SAVED) { _triggerEngine.AddTrigger(trigger); ObservableTriggers.Refresh(); } }
public static void Main() { var signal = new Signal() { Name = "A1" }; var signal2 = new Signal() { Name = "A2" }; var signalist = new List<Signal>(); signalist.Add(signal); signalist.Add(signal2); var statement = new LogialAnalyzerTrigger.Statement.RisingEdge(signal, 0.5); var triggerStateForkedStatement = new TriggerForkedState(statement); triggerStateForkedStatement.AddTriggerStateThenOperations(TriggerStateThenOperations.StartTimer); triggerStateForkedStatement.AddTriggerStateThenOperations(TriggerStateThenOperations.GotoNextState); var triggerstate = new TriggerState(); triggerstate.AddTriggerStateForkedStatement(triggerStateForkedStatement); var statement2 = new LogialAnalyzerTrigger.Statement.RisingEdge(signal2, 0.5); var statement3 = new LogialAnalyzerTrigger.Statement.StatementTimeLessThen(600); var statement4 = new LogialAnalyzerTrigger.Statement.StatementCollection(); statement4.AddStatement(statement2, LogialAnalyzerTrigger.Statement.LogicalOperators.First); statement4.AddStatement(statement3, LogialAnalyzerTrigger.Statement.LogicalOperators.And); var statement5 = new LogialAnalyzerTrigger.Statement.StatementTimeLargerThen(600); var foredstatement2 = new TriggerForkedState(statement4); foredstatement2.AddTriggerStateThenOperations(TriggerStateThenOperations.Trigger); var forkedStatemetn3 = new TriggerForkedState(statement5); forkedStatemetn3.AddTriggerStateThenOperations(TriggerStateThenOperations.GotoFirsState); var triggerstate2 = new TriggerState(); triggerstate2.AddTriggerStateForkedStatement(foredstatement2); triggerstate2.AddTriggerStateForkedStatement(forkedStatemetn3); var trigger = new Trigger() {Name = "Test Trigger" }; trigger.AddTriggerState(triggerstate); trigger.AddTriggerState(triggerstate2); var engine = new TriggerEngine(); engine.AddTrigger(trigger); Thread thread = new Thread(() => engine.ShowConfigDialog(signalist)); thread.SetApartmentState(ApartmentState.STA); thread.Start(); thread.Join(); }
public static void Main() { var signal = new Signal() { Name = "A1" }; var signal2 = new Signal() { Name = "A2" }; var signalist = new List <Signal>(); signalist.Add(signal); signalist.Add(signal2); var statement = new LogialAnalyzerTrigger.Statement.RisingEdge(signal, 0.5); var triggerStateForkedStatement = new TriggerForkedState(statement); triggerStateForkedStatement.AddTriggerStateThenOperations(TriggerStateThenOperations.StartTimer); triggerStateForkedStatement.AddTriggerStateThenOperations(TriggerStateThenOperations.GotoNextState); var triggerstate = new TriggerState(); triggerstate.AddTriggerStateForkedStatement(triggerStateForkedStatement); var statement2 = new LogialAnalyzerTrigger.Statement.RisingEdge(signal2, 0.5); var statement3 = new LogialAnalyzerTrigger.Statement.StatementTimeLessThen(600); var statement4 = new LogialAnalyzerTrigger.Statement.StatementCollection(); statement4.AddStatement(statement2, LogialAnalyzerTrigger.Statement.LogicalOperators.First); statement4.AddStatement(statement3, LogialAnalyzerTrigger.Statement.LogicalOperators.And); var statement5 = new LogialAnalyzerTrigger.Statement.StatementTimeLargerThen(600); var foredstatement2 = new TriggerForkedState(statement4); foredstatement2.AddTriggerStateThenOperations(TriggerStateThenOperations.Trigger); var forkedStatemetn3 = new TriggerForkedState(statement5); forkedStatemetn3.AddTriggerStateThenOperations(TriggerStateThenOperations.GotoFirsState); var triggerstate2 = new TriggerState(); triggerstate2.AddTriggerStateForkedStatement(foredstatement2); triggerstate2.AddTriggerStateForkedStatement(forkedStatemetn3); var trigger = new Trigger() { Name = "Test Trigger" }; trigger.AddTriggerState(triggerstate); trigger.AddTriggerState(triggerstate2); var engine = new TriggerEngine(); engine.AddTrigger(trigger); Thread thread = new Thread(() => engine.ShowConfigDialog(signalist)); thread.SetApartmentState(ApartmentState.STA); thread.Start(); thread.Join(); }