public TileQueue(LogTile lt) { queue = new Queue <TileEvent>(); chestMap = new Dictionary <TSPlayer, int>(); itemMap = new Dictionary <TSPlayer, Item[]>(); logTile = lt; }
public TileQueue(LogTile lt) { queue = new Queue<TileEvent>(); chestMap = new Dictionary<TSPlayer, int>(); itemMap = new Dictionary<TSPlayer, Item[]>(); logTile = lt; }
public ConfigFile(LogTile lt) { logTile = lt; }
public ConfigFile(LogTile lt) { logTile = lt; }