/// <summary> /// 建立新 ELMAH_Error 物件。 /// </summary> /// <param name="errorId">ErrorId 屬性的初始值。</param> /// <param name="application">Application 屬性的初始值。</param> /// <param name="host">Host 屬性的初始值。</param> /// <param name="type">Type 屬性的初始值。</param> /// <param name="source">Source 屬性的初始值。</param> /// <param name="message">Message 屬性的初始值。</param> /// <param name="user">User 屬性的初始值。</param> /// <param name="statusCode">StatusCode 屬性的初始值。</param> /// <param name="timeUtc">TimeUtc 屬性的初始值。</param> /// <param name="sequence">Sequence 屬性的初始值。</param> /// <param name="allXml">AllXml 屬性的初始值。</param> public static ELMAH_Error CreateELMAH_Error(global::System.Guid errorId, global::System.String application, global::System.String host, global::System.String type, global::System.String source, global::System.String message, global::System.String user, global::System.Int32 statusCode, global::System.DateTime timeUtc, global::System.Int32 sequence, global::System.String allXml) { ELMAH_Error eLMAH_Error = new ELMAH_Error(); eLMAH_Error.ErrorId = errorId; eLMAH_Error.Application = application; eLMAH_Error.Host = host; eLMAH_Error.Type = type; eLMAH_Error.Source = source; eLMAH_Error.Message = message; eLMAH_Error.User = user; eLMAH_Error.StatusCode = statusCode; eLMAH_Error.TimeUtc = timeUtc; eLMAH_Error.Sequence = sequence; eLMAH_Error.AllXml = allXml; return(eLMAH_Error); }
/// <summary> /// 將新物件加入 ELMAH_Error EntitySet 的方法已被取代。請考慮改為使用關聯的 ObjectSet<T> 屬性的 .Add 方法。 /// </summary> public void AddToELMAH_Error(ELMAH_Error eLMAH_Error) { base.AddObject("ELMAH_Error", eLMAH_Error); }