public static IEnumerable <LSBody> RaycastAll(Vector2d start, Vector2d end) { _Version++; LSBody.PrepareAxisCheck(start, end); foreach (FractionalLineAlgorithm.Coordinate coor in GetRelevantNodeCoordinates(start, end)) { int indexX = coor.X; int indexY = coor.Y; if (!Partition.CheckValid(coor.X, coor.Y)) { break; } PartitionNode node = Partition.GetNode(indexX, indexY); for (int i = node.ContainedDynamicObjects.Count - 1; i >= 0; i--) { LSBody body = PhysicsManager.SimObjects[node.ContainedDynamicObjects[i]]; if (body.IsNotNull() && body.RaycastVersion != _Version) { if (Conditional.IsNull() || Conditional()) { body.RaycastVersion = _Version; if (body.Overlaps(bufferIntersectionPoints)) { yield return(body); } } } } } Conditional = null; yield break; }
public static IEnumerable <LSBody> RaycastAll(Vector2d start, Vector2d end) { LSBody.PrepareAxisCheck(start, end); foreach (FractionalLineAlgorithm.Coordinate coor in GetRelevantNodeCoordinates(start, end)) { int indexX = coor.X; int indexY = coor.Y; if (!Partition.CheckValid(coor.X, coor.Y)) { break; } PartitionNode node = Partition.GetNode(indexX, indexY); for (int i = node.ContainedObjects.Count - 1; i >= 0; i--) { LSBody body = PhysicsManager.SimObjects [node.ContainedObjects [i]]; if (body.Overlaps()) { yield return(body); } } } yield break; }