示例#1
0
 /// <summary>
 ///   <para>Clamps the Vector2Int to the bounds given by min and max.</para>
 /// </summary>
 /// <param name="min"></param>
 /// <param name="max"></param>
 public void Clamp(LVector2Int min, LVector2Int max)
 {
     this.x = LMath.Max(min.x, this.x);
     this.x = LMath.Min(max.x, this.x);
     this.y = LMath.Max(min.y, this.y);
     this.y = LMath.Min(max.y, this.y);
 }
示例#2
0
        /// <summary>
        /// 向目标角度旋转
        /// </summary>
        /// <param name="from"></param>
        /// <param name="to"></param>
        /// <param name="maxDegreesDelta"></param>
        /// <returns></returns>
        public static LQuaternion RotateTowards(LQuaternion from, LQuaternion to, LFloat maxDegreesDelta)
        {
            LFloat      num    = LQuaternion.Angle(from, to);
            LQuaternion result = new LQuaternion();

            if (num == 0)
            {
                result = to;
            }
            else
            {
                LFloat t = LMath.Min(LFloat.one, maxDegreesDelta / num);
                result = LQuaternion.SlerpUnclamped(from, to, t);
            }

            return(result);
        }
示例#3
0
 public void Min(ref LVector2 r)
 {
     this._x = LMath.Min(this._x, r._x);
     this._y = LMath.Min(this._y, r._y);
 }
示例#4
0
 public static LVector2 Min(LVector2 a, LVector2 b)
 {
     return(new LVector2(true, LMath.Min(a._x, b._x), LMath.Min(a._y, b._y)));
 }
示例#5
0
        /// <summary>
        /// 夹角大小
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static LFloat Angle(LQuaternion a, LQuaternion b)
        {
            LFloat single = Dot(a, b);

            return(LMath.Acos(LMath.Min(LMath.Abs(single), LFloat.one)) * 2 * (180 / LMath.PI));
        }