public static LVector2 GetHeadPos(LVector2 pos, EDir dir) { var dirVec = DirUtil.GetDirLVec(dir); var fTargetHead = pos + (TANK_HALF_LEN + FORWARD_HEAD_DIST) * dirVec; return(fTargetHead); }
public static LVector2 GetHeadPos(LVector2 pos, EDir dir, LFloat len) { var dirVec = DirUtil.GetDirLVec(dir); var fTargetHead = pos + (TANK_HALF_LEN + len) * dirVec; return(fTargetHead); }
public void CreateBullet(LVector2 pos, EDir dir, int type, IEntity pEntity){ var owner = pEntity as GameEntity; var createPos = pos + DirUtil.GetDirLVec(dir) * TankUtil.TANK_HALF_LEN; var entity = CreateUnit(createPos, _gameConfigService.bulletPrefabs, type, dir); entity.bullet.ownerLocalId = owner.localId.value; entity.unit.camp = owner.unit.camp; }
public void CreateBullet(LVector2 pos, EDir dir, int type, GameEntity owner) { var createPos = pos.Floor().ToLVector2() + DirUtil.GetDirLVec(dir) + TankUtil.UNIT_SIZE; var entity = CreateUnit(createPos, _config.bulletPrefabs, type, dir, transParentBullet); entity.owner.localId = owner.localId.value; entity.unit.camp = owner.unit.camp; }
public void CreateBullet(LVector2 pos, EDir dir, int type, GameEntity owner) { var createPos = pos + DirUtil.GetDirLVec(dir) * TankUtil.TANK_HALF_LEN; var entity = CreateUnit(createPos, _config.bulletPrefabs, type, dir, transParentBullet); entity.bullet.ownerLocalId = owner.localId.value; entity.unit.camp = owner.unit.camp; }
public void CreateBullet(LVector2 pos, EDir dir, ushort type, IEntity pEntity) { var owner = pEntity as GameEntity; var createPos = pos + DirUtil.GetDirLVec(dir) * TankUtil.TANK_HALF_LEN; var entity = CreateUnit(createPos, EntityUtil.CreateEntityBullet(_gameContext, type), dir); entity.bullet.ownerLocalId = owner.entityId.value; entity.unit.camp = owner.unit.camp; entity.collider.radius = new LFloat(null, 300); entity.collider.size = LVector2.zero; }