示例#1
0
        private void Awake()
        {
            TargetData.LoadData();

            bepinex = gameObject;
            harmony = new Harmony($"{GUID}.harmony");
            HarmonyWrapper.PatchAll(typeof(Hooks), harmony);
        }
示例#2
0
 void Awake()
 {
     TargetData.LoadData();
     SceneLoaded();
     SceneManager.sceneLoaded += SceneLoaded;
 }