void Move(Vector3 manipulationData) { var delta = manipulationData * MoveSpeed; if (CollisonDetector.CheckIfCanMoveBy(delta)) { transform.position += delta;// changed from localPosition to test } }
void Move(Vector3 manipulationData) { var delta = manipulationData * MoveSpeed; if (CollisonDetector.CheckIfCanMoveBy(delta)) { transform.localPosition += delta; } }