public void Insert()
        {
            var unitOfWork = new GameUnitOfWork();
            var service = new GameDomainService(unitOfWork);

            var game = new Game()
            {
                Name = "Test",
                Price = 100,
                Category = GameCategory.RPG
            };

            service.Insert(game);
            unitOfWork.Commit();

            //Deve haver ao menos 1 game que o nome inicie com Tes
            Assert.IsTrue(service.FindByName("Tes").Count > 0);
        }
        public void Delete()
        {
            var unitOfWork = new GameUnitOfWork();
            var service = new GameDomainService(unitOfWork);

            var game = new Game()
            {
                Name = "Delete",
                Price = 100,
                Category = GameCategory.RPG
            };

            service.Insert(game);
            unitOfWork.Commit();

            //Deve haver 1 registro (adicionado acima)
            Assert.IsTrue(service.FindByName("Delet").Count > 0);

            service.Delete(game);
            unitOfWork.Commit();

            //Nao deve haver registros
            Assert.IsTrue(service.FindByName("Delet").Count == 0);
        }
        public void Insert()
        {
            Console.Clear();

            var unitOfWork = new GameUnitOfWork();

            var service = new GameDomainService(unitOfWork);

            Console.WriteLine("Digite o nome >");
            string name = Console.ReadLine();
            double price;
            try
            {
                Console.WriteLine("Diite o preco >");
                price = Convert.ToDouble(Console.ReadLine(),
                                                System.Globalization.CultureInfo.InvariantCulture);
            }
            catch (Exception e)
            {
                Console.WriteLine("O campo preço aceita somente numeros. Operação abortada, tente novamente! >>>" + e.Message);
                return;
            }

            var game = new Game()
            {
                Name = name,
                Price = price,
                Category = Category()
            };

            service.Insert(game);
            unitOfWork.Commit();
        }