//send a game update => only the dices who has been rolled public List <int> GetGameUpdate(DTO.Player host) { List <int> Dice = new List <int>(); //let the client dice NewGame.Dice(); var dice = from p in NewGame.publicState.lastDieRoll select p; foreach (var item in dice) { //get the dices Dice.Add(Convert.ToInt32(item)); } return(Dice); }
public List <int> GetGameUpdate(DTO.Player host) { // var lst = (from l in gamelobbies where l.HostPlayer.PlayerId == host.PlayerId select l).First(); List <int> Dice = new List <int>(); NewGame.Dice(); var dice = from p in NewGame.publicState.lastDieRoll select p; foreach (var item in dice) { Dice.Add(Convert.ToInt32(item)); } return(Dice); }