void spring_PlayerSaid(object sender, SpringLogEventArgs e) { tas.GameSaid(e.Username, e.Line); User us; tas.ExistingUsers.TryGetValue(e.Username, out us); bool isMuted = us != null && us.BanMute; if (Program.main.Config.RedirectGameChat && e.Username != tas.UserName && !e.Line.StartsWith("Allies:") && !e.Line.StartsWith("Spectators:") && !isMuted) tas.Say(SayPlace.Battle, "", "[" + e.Username + "]" + e.Line, false); }
void spring_GameOver(object sender, SpringLogEventArgs e) { SayBattle("Game over, exiting"); // Spring sends GAMEOVER for every player and spec, we only need the first one. spring.GameOver -= spring_GameOver; ZkData.Utils.SafeThread(() => { // Wait for gadgets that send spring autohost messages after gadget:GameOver() // such as awards.lua Thread.Sleep(10000); spring.ExitGame(); spring.GameOver += spring_GameOver; }).Start(); }